Difference between revisions of "Weapon skill"

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{{Roll
 
{{Roll
 
|caption = Attack Roll
 
|caption = Attack Roll
|bonus1 = [[CUN]]
+
|bonus1 = [[Cunning|CUN]]
 
|bonus2 = Weapon Skill
 
|bonus2 = Weapon Skill
|bonus3 = [[MUS]]
+
|bonus3 = [[Muscle|MUS]]
 
|bonus4 = Hurt
 
|bonus4 = Hurt
 
}}
 
}}
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{{Roll
 
{{Roll
 
|caption=Defense Roll (Parry)
 
|caption=Defense Roll (Parry)
|bonus1=[[CUN]]
+
|bonus1=[[Cunning|CUN]]
 
|bonus2=Weapon Skill
 
|bonus2=Weapon Skill
 
|bonus3=Armor
 
|bonus3=Armor
|bonus4=[[END]]
+
|bonus4=[[Endurance|END]]
 
}}
 
}}

Revision as of 12:54, 12 April 2010

Ranks in a weapon skill represent intense training your character has devoted to a particular type of weapon (for example, longsword, whip, dagger, or tuba). It is important to note that a character does not need to have ranks in a weapon to use it in combat, nor does the character take minuses for trying to use an unfamiliar weapon. If a character is unarmed and in danger, it makes perfect sense to pick up and wield whatever is nearby that could be considered painful to an attacker. Obviously, Attack Rolls with a weapon in which the character has no ranks will be fairly low.

A character's ranks in the weapon figure into combat maneuvers, such as attacking, parrying, disarming, and the like.

Weapon skills are used alongside Cunning in an Attack Roll.

Attack Roll
d10 + CUN + Weapon Skill + MUS + Hurt

A parry for an attack would be:

Defense Roll (Parry)
d10 + CUN + Weapon Skill + Armor + END