Difference between revisions of "Paralysis"
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m (Doublecompile moved page Paralyze to Paralysis: Spells should be nouns, spirit arts should be verbs) |
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− | {{ | + | {{test}} |
{{spell | {{spell | ||
− | |essence= | + | |essence=mutative |
− | |school= | + | |school=water |
|xp=2 | |xp=2 | ||
|distance=Near | |distance=Near | ||
|target=Creature | |target=Creature | ||
|time=Two rounds per rank | |time=Two rounds per rank | ||
− | |save=[[ | + | |save=[[Resilience]] |
− | |description=The mage shuts down the nervous system of | + | |description=The mage shuts down the nervous system of a target, rendering them completely inert. Any flesh and blood creature targeted by this spell must make a Resilience check or gain the ''[[paralyzed]]'' condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were flying). The Size of the targeted creature depends on the Intensity. |
|level1=Size −2 and below (an alternative to ''timeout'' for your kid) | |level1=Size −2 and below (an alternative to ''timeout'' for your kid) | ||
|level2=Size 0 and below (most humanoids) | |level2=Size 0 and below (most humanoids) | ||
|level3=Size 3 and below (…and the horse they rode in on) | |level3=Size 3 and below (…and the horse they rode in on) | ||
− | |level4=Size 6 and below (how you | + | |level4=Size 6 and below (how you keep an elephant from charging) |
|level5=Any size creature (Stop-zilla) | |level5=Any size creature (Stop-zilla) | ||
}} | }} |
Latest revision as of 01:47, 20 January 2021
This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per rank |
Save | Resilience |
The mage shuts down the nervous system of a target, rendering them completely inert. Any flesh and blood creature targeted by this spell must make a Resilience check or gain the paralyzed condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were flying). The Size of the targeted creature depends on the Intensity.
Intensity Effects
- Size −2 and below (an alternative to timeout for your kid)
- Size 0 and below (most humanoids)
- Size 3 and below (…and the horse they rode in on)
- Size 6 and below (how you keep an elephant from charging)
- Any size creature (Stop-zilla)