Difference between revisions of "Paralysis"
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m (+cat) |
m (Doublecompile moved page Paralyze to Paralysis: Spells should be nouns, spirit arts should be verbs) |
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+ | {{test}} | ||
{{spell | {{spell | ||
− | |school= | + | |essence=mutative |
+ | |school=water | ||
|xp=2 | |xp=2 | ||
|distance=Near | |distance=Near | ||
|target=Creature | |target=Creature | ||
− | |time=Two rounds per | + | |time=Two rounds per rank |
− | + | |save=[[Resilience]] | |
− | |save=[[ | + | |description=The mage shuts down the nervous system of a target, rendering them completely inert. Any flesh and blood creature targeted by this spell must make a Resilience check or gain the ''[[paralyzed]]'' condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were flying). The Size of the targeted creature depends on the Intensity. |
− | |description= | + | |level1=Size −2 and below (an alternative to ''timeout'' for your kid) |
− | The mage shuts down the nervous system of | + | |level2=Size 0 and below (most humanoids) |
− | |level1= | + | |level3=Size 3 and below (…and the horse they rode in on) |
− | |level2= | + | |level4=Size 6 and below (how you keep an elephant from charging) |
− | |level3= | + | |level5=Any size creature (Stop-zilla) |
− | |level4= | ||
− | |level5= | ||
}} | }} | ||
− |
Latest revision as of 01:47, 20 January 2021
This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per rank |
Save | Resilience |
The mage shuts down the nervous system of a target, rendering them completely inert. Any flesh and blood creature targeted by this spell must make a Resilience check or gain the paralyzed condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were flying). The Size of the targeted creature depends on the Intensity.
Intensity Effects
- Size −2 and below (an alternative to timeout for your kid)
- Size 0 and below (most humanoids)
- Size 3 and below (…and the horse they rode in on)
- Size 6 and below (how you keep an elephant from charging)
- Any size creature (Stop-zilla)