Difference between revisions of "Paralyze"

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(Doublecompile moved page Paralyze to Paralysis: Spells should be nouns, spirit arts should be verbs)
 
(Creating spirit art)
 
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#REDIRECT [[Paralysis]]
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{{spirit_art
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|way=step
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|motion=anchoring
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|xp=1
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|distance=Near
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|target=Creature
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|time=2 rounds per rank
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|save=[[Resilience]]
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|description=The spirit artist can sabotage flows of ''qi'' within a creature to such a degree that its body freezes in place as though all its joints became locked. A targeted creature who fails its save gains the ''paralyzed'' condition.
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Any airborne creature propelled by natural means continues on its present trajectory, but takes [[falling damage]] once it crashes. Any airborne creature propelled by a magic spell or a spirit art freezes in place, aloft.
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|concentration=The [[Size]] of the creature one can Paralyze depends on the Concentration.
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|level1=Size −1 and below
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|level2=Size 1 and below
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|level3=Size 3 and below
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|level4=Size 5 and below
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|level5=Any Size creature
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}}

Latest revision as of 01:49, 20 January 2021

This is a step spirit art
This is a anchoring spirit art
Rarity 1
AP 4
Target Creature
Distance Near
Lasts 2 rounds per rank
SaveResilience

The spirit artist can sabotage flows of qi within a creature to such a degree that its body freezes in place as though all its joints became locked. A targeted creature who fails its save gains the paralyzed condition.

Any airborne creature propelled by natural means continues on its present trajectory, but takes falling damage once it crashes. Any airborne creature propelled by a magic spell or a spirit art freezes in place, aloft.

Concentration Effects

The Size of the creature one can Paralyze depends on the Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature