Difference between revisions of "Asphyxiate"

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m (+essence)
(Change to size-based and clean up the Life and Death references)
 
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{{spell
 
{{spell
|essence=dynamic
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|essence=stygian
 
|school=water
 
|school=water
 
|school2=air
 
|school2=air
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|target=Creature
 
|target=Creature
 
|distance=Near
 
|distance=Near
|save=[[Vitality]]
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|save=[[Mettle]]
|time=Intensity-dependent
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|time=1 round per rank
|description=The mage uses his knowledge of the elements at his disposal to deprive a creature of the oxygen it breathes. This effects of this spell are exactly as the ''suffocating'' condition listed in the Life and Death chapter, except targets cannot hold their breath. The target will be ''asphyxiating'' for a number of rounds depending on the Intensity. Each round, the target must succeed at a Vitality check against the mage's initial [[Casting Roll]]. If the save fails, the character moves one step down the Knockout Track. If the save is critically failed, the character moves ''two'' steps down the Knockout Track. The target passes out at step 5 as usual, but if the spell continues for another round, the character dies. Note that the mage can willingly dismiss the spell when a target passes out to prevent its death and keep it unconscious. This spell is especially dangerous if the target is already suffering Knockout effects.
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|description=The mage uses his knowledge of the elements at his disposal to deprive a creature of the oxygen it breathes. An air mage pulls the air out of the target's lungs. A slime mage encourages a mass of mucus to clog the target's nose and mouth. A water mage condenses water in their target's lungs.
  
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. To air mages, this spell is known as {{spell badge|air|inline=1|size=16}} ''Suffocate'', and pulls the air out of the target's lungs. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Smother'', and produce a mass of ooze that covers the target's nose and mouth. Water mages call it {{spell badge|water|inline=1|size=16}} ''Drown'', and put water in their target's lungs.
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If the target fails its save, it gains the ''[[suffocating]]'' [[condition]] for the duration of the spell, which imposes [[Stamina Drain]] [DL 15; +1 every round; lethal]. Note that the mage can willingly dismiss the spell when a target passes out to prevent its death and keep it unconscious. This spell is especially dangerous if the target already holds [[Death Mark]]s.
  
|level1=One round of suffocation.
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A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
|level2=Two rounds
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<table>
|level3=Three rounds
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<tr>
|level4=Four rounds
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  <th>{{spell badge|air|inline=1|size=16}}</th>
|level5=Five rounds
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  <td>Suffocate</td>
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  <th>{{spell badge|slime|inline=1|size=16}}</th>
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  <td>Smother</td>
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  <th>{{spell badge|water|inline=1|size=16}}</th>
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  <td>Drown</td>
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</tr>
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</table>
 +
|intensity=The [[Size]] of creature this spell can affect depends on the level of intensity.
 +
|level1=Size −2 and below
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|level2=Size 0 and below
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|level3=Size 3 and below
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|level4=Size 6 and below
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|level5=Any size creature
 
}}
 
}}

Latest revision as of 19:48, 3 April 2022

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a stygian essence
This is a water spell
This is a air spell
This is a slime spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts 1 round per rank
SaveMettle

The mage uses his knowledge of the elements at his disposal to deprive a creature of the oxygen it breathes. An air mage pulls the air out of the target's lungs. A slime mage encourages a mass of mucus to clog the target's nose and mouth. A water mage condenses water in their target's lungs.

If the target fails its save, it gains the suffocating condition for the duration of the spell, which imposes Stamina Drain [DL 15; +1 every round; lethal]. Note that the mage can willingly dismiss the spell when a target passes out to prevent its death and keep it unconscious. This spell is especially dangerous if the target already holds Death Marks.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a air spell Suffocate This is a slime spell Smother This is a water spell Drown

Intensity Effects

The Size of creature this spell can affect depends on the level of intensity.

  1. Size −2 and below
  2. Size 0 and below
  3. Size 3 and below
  4. Size 6 and below
  5. Any size creature