Difference between revisions of "Blast"
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− | You’ve studied how to charge and release tangible concentrations of energy as weapons. These bursts of power can either be directed as a | + | You’ve studied how to charge and release tangible concentrations of energy as weapons. These bursts of power can either be directed as a ranged attack or be delivered along with a melee attack (kick, sword swing, etc.). As these represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks (Final description is up to the GM). Additionally, if you hit your opponent, he or she must make a [[Gymnastics]] check at a Difficulty of 10 + damage dealt or be thrown to the ground. |
==Requires== | ==Requires== | ||
Line 14: | Line 14: | ||
2 points | 2 points | ||
− | Spend 2 points of Ki to deal | + | Spend 2 points of Ki to deal 15 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Cutting Shadow Elbow”). This can be charged and delivered in the same round. |
===3. SUPER KI SHOT=== | ===3. SUPER KI SHOT=== | ||
4 points | 4 points | ||
− | Spend 3 points of Ki to deal | + | Spend 3 points of Ki to deal 20 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Heaven’s Fire Uppercut”) This takes an entire round to charge before it can be delivered. |
===4. SUPERIOR KI SHOT=== | ===4. SUPERIOR KI SHOT=== | ||
7 points | 7 points | ||
− | Spend 4 points of Ki to deal | + | Spend 4 points of Ki to deal 25 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Energy Geyser”). This takes an entire round to charge before it can be delivered. |
===5. OVERWHELMING KI SHOT=== | ===5. OVERWHELMING KI SHOT=== | ||
11 points | 11 points | ||
− | Spend 5 points of Ki to deal | + | Spend 5 points of Ki to deal 30 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Big Bang Fist”). This takes two rounds to charge before it can be delivered. |
{{SP Navigation}} | {{SP Navigation}} |
Revision as of 02:09, 16 February 2009
You’ve studied how to charge and release tangible concentrations of energy as weapons. These bursts of power can either be directed as a ranged attack or be delivered along with a melee attack (kick, sword swing, etc.). As these represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks (Final description is up to the GM). Additionally, if you hit your opponent, he or she must make a Gymnastics check at a Difficulty of 10 + damage dealt or be thrown to the ground.
Contents
Requires
Ranks
1. KI SHOT
1 point
Spend 1 point of Ki to deal 10 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Wave Motion Fist”). This can be charged and delivered in the same round.
2. MIGHTY KI SHOT
2 points
Spend 2 points of Ki to deal 15 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Cutting Shadow Elbow”). This can be charged and delivered in the same round.
3. SUPER KI SHOT
4 points
Spend 3 points of Ki to deal 20 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Heaven’s Fire Uppercut”) This takes an entire round to charge before it can be delivered.
4. SUPERIOR KI SHOT
7 points
Spend 4 points of Ki to deal 25 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Energy Geyser”). This takes an entire round to charge before it can be delivered.
5. OVERWHELMING KI SHOT
11 points
Spend 5 points of Ki to deal 30 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Big Bang Fist”). This takes two rounds to charge before it can be delivered.
Spellcasting • Rogue Spellcasting • Weapon Savant • Familiar • Third Eye • Berserker • Therianthrope • Spellcard Artist • Card Mage • Hands of Fate • Spirit Blast • Magic Song • Teleport |