Difference between revisions of "Weapon Savant"
(New page: You and your weapon are like an artist and his brush. A weapon savant knows how to use his or her weapon-of-choice better than any other, and even the act of watching a master practicing ...) |
m |
||
Line 8: | Line 8: | ||
==Ranks== | ==Ranks== | ||
===1. Weapon Discipline=== | ===1. Weapon Discipline=== | ||
− | Expoint Cost: | + | Expoint Cost: 2 point |
You have trained many hours with your chosen weapon type. All that practice has paid off and you gain a +1 to the Hurt score of the weapon. | You have trained many hours with your chosen weapon type. All that practice has paid off and you gain a +1 to the Hurt score of the weapon. | ||
Line 15: | Line 15: | ||
===2. Weapon Dedication=== | ===2. Weapon Dedication=== | ||
− | Expoint Cost: | + | Expoint Cost: 3 points |
Even those who are very familiar with your chosen weapon type regard you as more skilled than they will ever be. You gain an additional +1 to the Hurt score of the weapon, to a total of +2. You also gain +1 to the Parry score. | Even those who are very familiar with your chosen weapon type regard you as more skilled than they will ever be. You gain an additional +1 to the Hurt score of the weapon, to a total of +2. You also gain +1 to the Parry score. | ||
Line 22: | Line 22: | ||
===3. Weapon Specialist=== | ===3. Weapon Specialist=== | ||
− | Expoint Cost: | + | Expoint Cost: 4 points |
You are nearly unrivaled in your region in regards to skill with your chosen weapon. Spectators gather whenever you're in combat. You gain an additional +1 to the Hurt score of the weapon, to a total of +3. You also gain +1 against being disarmed. If the weapon has a range, it is increased 50% beyond normal. | You are nearly unrivaled in your region in regards to skill with your chosen weapon. Spectators gather whenever you're in combat. You gain an additional +1 to the Hurt score of the weapon, to a total of +3. You also gain +1 against being disarmed. If the weapon has a range, it is increased 50% beyond normal. | ||
Line 29: | Line 29: | ||
===4. Weapon Master=== | ===4. Weapon Master=== | ||
− | Expoint Cost: | + | Expoint Cost: 5 points |
You can count on two hands the number of people as good as you in the world with your chosen weapon. Students beseech you to instruct them and damsels beg for you to fight in their honor. You gain an additional +1 to the Hurt score of the weapon, to a total of +4. You also gain +1 to disarm someone with your weapon. | You can count on two hands the number of people as good as you in the world with your chosen weapon. Students beseech you to instruct them and damsels beg for you to fight in their honor. You gain an additional +1 to the Hurt score of the weapon, to a total of +4. You also gain +1 to disarm someone with your weapon. | ||
Line 36: | Line 36: | ||
===5. Weapon Wizard=== | ===5. Weapon Wizard=== | ||
− | Expoint Cost: | + | Expoint Cost: 6 points |
Minstrels will tell tales of you long after you die. You have met two or three people in the entire world who can meet or best you with the weapon you have chosen. People name fighting styles after you. You gain an additional +1 to the Hurt score of the weapon, to a total of +5. If the weapon has a range, it is now double what it normally is. | Minstrels will tell tales of you long after you die. You have met two or three people in the entire world who can meet or best you with the weapon you have chosen. People name fighting styles after you. You gain an additional +1 to the Hurt score of the weapon, to a total of +5. If the weapon has a range, it is now double what it normally is. |
Revision as of 20:38, 1 March 2009
You and your weapon are like an artist and his brush. A weapon savant knows how to use his or her weapon-of-choice better than any other, and even the act of watching a master practicing his art in combat is enough to awe onlookers.
Contents
Incompatible with
Ranks
1. Weapon Discipline
Expoint Cost: 2 point
You have trained many hours with your chosen weapon type. All that practice has paid off and you gain a +1 to the Hurt score of the weapon.
Requires
- A minimum of 2 ranks in the weapon
2. Weapon Dedication
Expoint Cost: 3 points
Even those who are very familiar with your chosen weapon type regard you as more skilled than they will ever be. You gain an additional +1 to the Hurt score of the weapon, to a total of +2. You also gain +1 to the Parry score.
Requires
- A minimum of 4 ranks in the weapon
3. Weapon Specialist
Expoint Cost: 4 points
You are nearly unrivaled in your region in regards to skill with your chosen weapon. Spectators gather whenever you're in combat. You gain an additional +1 to the Hurt score of the weapon, to a total of +3. You also gain +1 against being disarmed. If the weapon has a range, it is increased 50% beyond normal.
Requires
- A minimum of 6 ranks in the weapon
4. Weapon Master
Expoint Cost: 5 points
You can count on two hands the number of people as good as you in the world with your chosen weapon. Students beseech you to instruct them and damsels beg for you to fight in their honor. You gain an additional +1 to the Hurt score of the weapon, to a total of +4. You also gain +1 to disarm someone with your weapon.
Requires
- A minimum of 8 ranks in the weapon
5. Weapon Wizard
Expoint Cost: 6 points
Minstrels will tell tales of you long after you die. You have met two or three people in the entire world who can meet or best you with the weapon you have chosen. People name fighting styles after you. You gain an additional +1 to the Hurt score of the weapon, to a total of +5. If the weapon has a range, it is now double what it normally is.
Requires
- A minimum of 10 ranks in the weapon
Spellcasting • Rogue Spellcasting • Weapon Savant • Familiar • Third Eye • Berserker • Therianthrope • Spellcard Artist • Card Mage • Hands of Fate • Spirit Blast • Magic Song • Teleport |