Difference between revisions of "Escape"
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+ | Typically used with: '''Agility'''. | ||
+ | |||
Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check. Characters can also use Escape to slip out of another character's [[Grab]]. | Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check. Characters can also use Escape to slip out of another character's [[Grab]]. | ||
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{{section|Opposed Rolls|A player can use the Escape skill in response to another character's [[Grab]] check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check ([[Lore]] – Knotwork, [[Occupation]] – Sailor, Hobby – Boyscout, etc.)}} | {{section|Opposed Rolls|A player can use the Escape skill in response to another character's [[Grab]] check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check ([[Lore]] – Knotwork, [[Occupation]] – Sailor, Hobby – Boyscout, etc.)}} | ||
− | {{section|Retry|Escape checks can be made until the character succeeds. Your GM may or may not allow you to ''Take | + | {{section|Retry|Escape checks can be made until the character succeeds. Your GM may or may not allow you to ''Take the Best'' on this check.}} |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 17:20, 3 April 2010
Typically used with: Agility.
Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check. Characters can also use Escape to slip out of another character's Grab.
Difficulty
The difficulty depends on complexity of the given binding.
Example | DL |
---|---|
Rope binding | Check |
Net | 15 |
Crawling through a narrow space | 20 |
A set of simple manacles | 25 |
A masterful set of manacles | 30 |
Opposed Rolls
A player can use the Escape skill in response to another character's Grab check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check (Lore – Knotwork, Occupation – Sailor, Hobby – Boyscout, etc.)
Retry
Escape checks can be made until the character succeeds. Your GM may or may not allow you to Take the Best on this check.