Difference between revisions of "Escape"
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− | + | {{deprecated|replaced=[[Thievery]]}} | |
+ | Typically used with: '''Agility'''. | ||
− | + | Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check. Characters can also use Escape to slip out of another character's [[Grab]]. | |
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− | {| | + | {{section|Difficulty|The difficulty depends on complexity of the given binding.}} |
+ | {| width="100%" | ||
! Example !! DL | ! Example !! DL | ||
|- | |- | ||
| Rope binding | | Rope binding | ||
− | | Check | + | |align="center"| Check |
|- | |- | ||
| Net | | Net | ||
− | | 15 | + | |align="center"| 15 |
|- | |- | ||
| Crawling through a narrow space | | Crawling through a narrow space | ||
− | | 20 | + | |align="center"| 20 |
|- | |- | ||
| A set of simple manacles | | A set of simple manacles | ||
− | | 25 | + | |align="center"| 25 |
|- | |- | ||
| A masterful set of manacles | | A masterful set of manacles | ||
− | | 30 | + | |align="center"| 30 |
|} | |} | ||
− | + | {{section|Opposed Rolls|A player can use the Escape skill in response to another character's [[Grab]] check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant skill check involving rope use ([[Lore]] – Knotwork, [[Occupation]] – Sailor, the captor's own [[Escape]], etc.)}} | |
− | A player can use the Escape skill in response to another | + | {{section|Retry|Escape checks can be made until the character succeeds. Your GM may or may not allow you to ''Take the Best'' on this check.}} |
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[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 23:02, 28 December 2010
Typically used with: Agility.
Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check. Characters can also use Escape to slip out of another character's Grab.
Difficulty
The difficulty depends on complexity of the given binding.
Example | DL |
---|---|
Rope binding | Check |
Net | 15 |
Crawling through a narrow space | 20 |
A set of simple manacles | 25 |
A masterful set of manacles | 30 |
Opposed Rolls
A player can use the Escape skill in response to another character's Grab check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant skill check involving rope use (Lore – Knotwork, Occupation – Sailor, the captor's own Escape, etc.)
Retry
Escape checks can be made until the character succeeds. Your GM may or may not allow you to Take the Best on this check.