Difference between revisions of "Elemental Portation"
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{{sexy}} | {{sexy}} | ||
− | {{spell | + | {{spell |
− | |school= | + | |essence=transportive |
− | |xp= | + | |school=all |
+ | |xp=4 | ||
|target=Self | |target=Self | ||
− | |description= | + | |distance=Self |
− | | | + | |description=The mage calls upon an elemental to grant him instantaneous passage between two points (e.g. bed to privy, around battlefields, road trips). The mage vanishes in a way characteristic of the element involved. For instance, a water mage is liquefied and falls to the ground with a splash, evaporating, and reappearing at the destination with a spray of water. An electricity mage is struck by a bolt of lightning from the sky or ceiling and similarly strikes the ground at the destination. |
+ | |||
+ | A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell. | ||
+ | <table> | ||
+ | <tr> | ||
+ | <th>{{spell badge|fire|inline=1|size=16}}</th> | ||
+ | <td>Up in Smoke</td> | ||
+ | <th>{{spell badge|ice|inline=1|size=16}}</th> | ||
+ | <td>Snowdrift</td> | ||
+ | <th>{{spell badge|earth|inline=1|size=16}}</th> | ||
+ | <td>Rock and Roll</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|air|inline=1|size=16}}</th> | ||
+ | <td>Airwalk</td> | ||
+ | <th>{{spell badge|slime|inline=1|size=16}}</th> | ||
+ | <td>Snot Rocket</td> | ||
+ | <th>{{spell badge|metal|inline=1|size=16}}</th> | ||
+ | <td>Steel Away</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|electricity|inline=1|size=16}}</th> | ||
+ | <td>Ride the Lightning</td> | ||
+ | <th>{{spell badge|water|inline=1|size=16}}</th> | ||
+ | <td>Water Slide</td> | ||
+ | <th>{{spell badge|verdance|inline=1|size=16}}</th> | ||
+ | <td>Transplant</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|ruin|inline=1|size=16}}</th> | ||
+ | <td>Wasting Away</td> | ||
+ | <th>{{spell badge|light|inline=1|size=16}}</th> | ||
+ | <td>Traveling Light</td> | ||
+ | <th>{{spell badge|dark|inline=1|size=16}}</th> | ||
+ | <td>Fly by Night</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |intensity=The distance the spell can cover is dependent on the Intensity. | ||
+ | |level1=50 feet | ||
+ | |level2=500 feet | ||
+ | |level3=1 mile | ||
+ | |level4=10 miles | ||
+ | |level5=100 miles | ||
}} | }} |
Latest revision as of 20:32, 3 April 2022
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | N/A |
The mage calls upon an elemental to grant him instantaneous passage between two points (e.g. bed to privy, around battlefields, road trips). The mage vanishes in a way characteristic of the element involved. For instance, a water mage is liquefied and falls to the ground with a splash, evaporating, and reappearing at the destination with a spray of water. An electricity mage is struck by a bolt of lightning from the sky or ceiling and similarly strikes the ground at the destination.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Up in Smoke | Snowdrift | Rock and Roll | |||
Airwalk | Snot Rocket | Steel Away | |||
Ride the Lightning | Water Slide | Transplant | |||
Wasting Away | Traveling Light | Fly by Night |
Intensity Effects
The distance the spell can cover is dependent on the Intensity.
- 50 feet
- 500 feet
- 1 mile
- 10 miles
- 100 miles