Difference between revisions of "Mighty Fists"
m (2 revision(s)) |
|
(No difference)
|
Revision as of 00:10, 9 November 2007
Through tempering of your body, and studying how your blows impact other objects, the damage of your punches, knees, kicks, head butts, and the like steadily increases.
Contents
Incompatible with
Combat Shy, Coward, or Frail
Ranks
1. CALLOUSED
1 point
Your flesh has become hardened from constant training and conditioning. The Damage Score for your Hand-to-Hand attacks increases from the norm to +4.
Requires
A minimum of 2 ranks in Hand-to-Hand
2. FIST OF WOOD
2 points
Like the bark of a tree, your skin has further been toughened to deliver powerful hits in combat. The Damage Score for your Hand-to-Hand attacks increases further to +6.
Requires
A minimum of 4 ranks in Hand-to-Hand
3. FIST OF IRON
4 points
The sounds of your blows ring out like a hammer against an anvil. You have further conditioned your Hand-to-Hand attacks to prove a more effective weapon during combat. Your Damage Score increases to +8
Requires
A minimum of 5 Ranks in Hand-to-Hand
4. METEOR FIST
7 points
Like the impact of a falling star, you strike your foes with immense force. Through constant training, your Hand-to-Hand attacks gain inhuman toughness. Your Damage Score increases to +10
Requires
A minimum of 6 Ranks in Hand-to-Hand
5. TITAN FLESH
11 points
Other mortals cannot fathom the force behind your steadied hand. The power of your blow is the stuff that legends are made of. Your Damage Score increases to +12
Requires
A minimum of 8 Ranks in Hand-to-Hand
Spellcasting • Rogue Spellcasting • Weapon Savant • Familiar • Third Eye • Berserker • Therianthrope • Spellcard Artist • Card Mage • Hands of Fate • Spirit Blast • Magic Song • Teleport |