Difference between revisions of "Blast"

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You’ve studied how to charge and release tangible concentrations of energy to augment your weapons or as weapons themselves. These bursts of power can either be directed as a ranged attack (hand-to-hand, a bow, a javelin, etc.) or be delivered along with a melee attack (kick, sword swing, etc.). As these represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks (Final description is up to the GM). Additionally, if you hit your opponent, he or she must make a [[Gymnastics]] check at a Difficulty of 10 + damage dealt or be thrown to the ground.  When used as part of a ranged H2H attack, both the H2H Hurt and the character's Muscle are omitted from the attack roll.
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You've studied how to combat foes with tangible concentrations of spirit energy. These bursts of power can either be directed alone as a ranged attack (using the ''Thrown'' Weapon Skill, and without any Muscle in the Damage Roll) or delivered along with a weapon attack (e.g. thrown javelin, bow, kick, sword). As these attacks represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks.
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To enact a Ki Shot, you must Harness one or more Spirit Points (taking 3 AP for each as normal). Instead of conferring a +2 bonus to a check for each point, this will add +5 Harm to your Damage Roll. If you use the Ki Shot alone as a ranged attack, this Harm bonus is not added to anything. Used during an attack with another weapon, this is added as bonus Harm.
  
 
{{ #ifeq: {{NAMESPACE}}|Book||===Requires===}}
 
{{ #ifeq: {{NAMESPACE}}|Book||===Requires===}}
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5 point
 
5 point
  
Spend 1 point of Ki to deal 5 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: "Wave Motion Fist").  This can be charged and delivered in the same round.
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Harness 1 SP for +5 Harm.
  
 
====2. Mighty Ki Shot====
 
====2. Mighty Ki Shot====
 
5 points
 
5 points
  
Spend 2 points of Ki to add a +10 bonus to Hurt .  If delivered as part of a melee attack, add this as extra.  (Example name: "Cutting Shadow Elbow").
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Harness 2 SP for +10 Harm.
  
 
====3. Super Ki Shot====
 
====3. Super Ki Shot====
 
5 points
 
5 points
  
Spend 3 points of Ki to deal 15 points of damage. If delivered as part of a melee attack, add this as extra.  (Example name: "Heaven's Fire Uppercut")
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Harness 3 SP for +15 Harm.
  
 
====4. Superior Ki Shot====
 
====4. Superior Ki Shot====
 
5 points
 
5 points
  
Spend 4 points of Ki to deal 20 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: "Energy Geyser").
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Harness 4 SP for +20 Harm.
  
 
====5. Overwhelming Ki Shot====
 
====5. Overwhelming Ki Shot====
 
5 points
 
5 points
  
Spend 5 points of Ki to deal 25 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: "Big Bang Fist").
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Harness 5 SP for +25 Harm.
  
 
{{SP Navigation}}
 
{{SP Navigation}}

Revision as of 17:54, 9 May 2012

You've studied how to combat foes with tangible concentrations of spirit energy. These bursts of power can either be directed alone as a ranged attack (using the Thrown Weapon Skill, and without any Muscle in the Damage Roll) or delivered along with a weapon attack (e.g. thrown javelin, bow, kick, sword). As these attacks represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks.

To enact a Ki Shot, you must Harness one or more Spirit Points (taking 3 AP for each as normal). Instead of conferring a +2 bonus to a check for each point, this will add +5 Harm to your Damage Roll. If you use the Ki Shot alone as a ranged attack, this Harm bonus is not added to anything. Used during an attack with another weapon, this is added as bonus Harm.

Requires

Harness Spirit

Ranks

1. Ki Shot

5 point

Harness 1 SP for +5 Harm.

2. Mighty Ki Shot

5 points

Harness 2 SP for +10 Harm.

3. Super Ki Shot

5 points

Harness 3 SP for +15 Harm.

4. Superior Ki Shot

5 points

Harness 4 SP for +20 Harm.

5. Overwhelming Ki Shot

5 points

Harness 5 SP for +25 Harm.