Difference between revisions of "User talk:Doublecompile"
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+ | 7.25.10 | ||
+ | #I added a sentence or two to [[Summon Weapon/Armor]] and added [[Summon Metal Weapon/Armor]] to the Metal School. The new phrasing says that armor summoned to the caster may automatically be donned or not. I also suggest we write a spell called "Steal Weapon/Armor." | ||
+ | #I think I'd opt to keep information on Retinues, (aka cohorts, followers, animal companions, etc) in its own entry in Adventures. That's where I stuck the information for the time being. There's more to these guys than just combat and I don't want to split the information unneccessarily. | ||
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7.14.10 | 7.14.10 | ||
#I finished what I had in the Adventures chapter. I'm still not sure how I feel about it. It feels unnecessary or incomplete or unimportant for some reason, but I don't want to get rid of any of it. Help me out. Can you think of anything to add here or extrapolate upon? | #I finished what I had in the Adventures chapter. I'm still not sure how I feel about it. It feels unnecessary or incomplete or unimportant for some reason, but I don't want to get rid of any of it. Help me out. Can you think of anything to add here or extrapolate upon? |
Revision as of 16:54, 25 July 2010
7.25.10
- I added a sentence or two to Summon Weapon/Armor and added Summon Metal Weapon/Armor to the Metal School. The new phrasing says that armor summoned to the caster may automatically be donned or not. I also suggest we write a spell called "Steal Weapon/Armor."
- I think I'd opt to keep information on Retinues, (aka cohorts, followers, animal companions, etc) in its own entry in Adventures. That's where I stuck the information for the time being. There's more to these guys than just combat and I don't want to split the information unneccessarily.
7.14.10
- I finished what I had in the Adventures chapter. I'm still not sure how I feel about it. It feels unnecessary or incomplete or unimportant for some reason, but I don't want to get rid of any of it. Help me out. Can you think of anything to add here or extrapolate upon?
- Added a little bit to The Story regarding suspense and rising action.
7.8.10
- I added "Choke" as an option during a Grab. This fits in with Suffocation, as listed in the Adventures chapter. Let me know if you have any problems with this.
- In looking back over our playtest the other day, I noticed that there were many, many times when our characters would have taken damage in excess of our Endurance + Vitality scores. This would have moved us down the KO track, further compounding our problems with defending ourselves, and leading to more instances of TPK. I think that Endurance + Vitality is not enough of a threshold for this rule. Endurance + Vitality + Self-Control may work, or we can just get rid of this "massive damage-KO track" rule altogether. Thoughts?
- We have no rules for Coup de Graces, but I don't know if we need them.
7.7.10
- Tainted damage box on the character sheet?
- Need to add Trumps for Save bonuses, as per Fearless
- Need to fix Workhorse
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
- Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- Use these characters in the quick start rules.