Difference between revisions of "Escape"
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==Opposed Rolls== | ==Opposed Rolls== | ||
− | A player can use the Escape skill in response to another character’s [[Hold]] check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check ([[Knowledge]] – Knotwork, [[Occupation]] - Sailor, Hobby – Boyscout, etc.) | + | A player can use the Escape skill in response to another character’s [[Hold]] check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check ([[Knowledge and Lore|Knowledge]] – Knotwork, [[Occupation]] - Sailor, Hobby – Boyscout, etc.) |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 16:02, 3 August 2007
Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial modifier to the check. Characters can also use Escape to slip out of another character’s Hold.
Difficulty
The difficulty depends on complexity of the given binding.
Example | DL |
---|---|
Rope binding | Check |
Net | 15 |
Crawling through a narrow space | 20 |
A set of simple manacles | 25 |
A masterful set of manacles | 30 |
Opposed Rolls
A player can use the Escape skill in response to another character’s Hold check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check (Knowledge – Knotwork, Occupation - Sailor, Hobby – Boyscout, etc.)