Difference between revisions of "Float"
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{{spell | {{spell | ||
+ | |school=water | ||
|xp=1 | |xp=1 | ||
− | | | + | |distance=Far |
|target=Creature or Object | |target=Creature or Object | ||
|time=One minute per school rank | |time=One minute per school rank | ||
|ability=[[Muscle|MUS]] | |ability=[[Muscle|MUS]] | ||
− | |save=[[ | + | |save=[[Mutation Save]] |
|description=The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths. Each round the spell is in effect, a [[Swim]] check must be made to dive under the surface/continue swimming. The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums). The target rises a number of feet each round dependent on spell level. | |description=The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths. Each round the spell is in effect, a [[Swim]] check must be made to dive under the surface/continue swimming. The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums). The target rises a number of feet each round dependent on spell level. | ||
|level1=5 feet per round. (Casual speed.) | |level1=5 feet per round. (Casual speed.) | ||
Line 11: | Line 12: | ||
|level3=20 feet per round. (Hasty speed.) | |level3=20 feet per round. (Hasty speed.) | ||
|level4=40 feet per round. (Ramming speed.) | |level4=40 feet per round. (Ramming speed.) | ||
− | |level5=80 feet per round. ( | + | |level5=80 feet per round. (It's a rocketship!) |
}} | }} | ||
− |
Revision as of 00:57, 19 February 2008
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature or Object |
Distance | Far |
Lasts | One minute per school rank |
Save | Mutation Save |
The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths. Each round the spell is in effect, a Swim check must be made to dive under the surface/continue swimming. The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums). The target rises a number of feet each round dependent on spell level.
Intensity Effects
- 5 feet per round. (Casual speed.)
- 10 feet per round. (Not-so-casual speed.)
- 20 feet per round. (Hasty speed.)
- 40 feet per round. (Ramming speed.)
- 80 feet per round. (It's a rocketship!)