Difference between revisions of "Ashes to Ashes"
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|target=Creature | |target=Creature | ||
|save=[[Resilience]] | |save=[[Resilience]] | ||
− | |description=The mage fires a beam of extremely destructive force towards a target. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save. If failed, the target immediately begins to feel their very body harden and crumble away. | + | |description=The mage fires a beam of extremely destructive force towards a target. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save. If failed, the target immediately begins to feel their very body harden and crumble away, leaving a pile of ash where the unfortunate creature stood. |
|level1=+1 bonus to the Casting Roll | |level1=+1 bonus to the Casting Roll | ||
|level2=+2 bonus | |level2=+2 bonus |
Revision as of 23:27, 31 March 2012
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 5 |
---|---|
AP | 4 |
Target | Creature |
Distance | N/A |
Lasts | N/A |
Save | Resilience |
The mage fires a beam of extremely destructive force towards a target. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save. If failed, the target immediately begins to feel their very body harden and crumble away, leaving a pile of ash where the unfortunate creature stood.
Intensity Effects
- +1 bonus to the Casting Roll
- +2 bonus
- +3 bonus
- +4 bonus
- +5 bonus