Difference between revisions of "Thirst"

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{{spell
 
{{spell
 
|xp=2
 
|xp=2
|target=Creature
 
 
|distance=Near
 
|distance=Near
|time=1 day per school rank
+
|target=One or more creatures
 +
|time=One round per school rank
 
|ability=[[Persuasion|PSN]]
 
|ability=[[Persuasion|PSN]]
|save=[[Self-Control|SFC]] + [[Focus]]
+
|save=[[Psyche|PSY]] + [[Vitality]]
|description=The mage calls on an ancient and powerful curse, sucking the moisture from a target and causing great thirst.
+
|description=The mage places a curse on a target which steals the moisture from its body and instills in it an insatiable thirst.  The damage dealt from desiccation is dependent on spell level and happens only once, but the skill check and Defense penalties last until the end of the spell.
|level1=Target takes a -10 to cast, talk, or shout.  
+
|level1=Intense thirst (-10 skill checks, 5 damage).  Target wants to travel in the direction of water.  
|level2=Target takes a -20 to cast, talk, or shout.
+
|level2=Target stops whatever it’s doing, combat excepted, and immediately begin to quest for water to drink.  Nothing can distract the target from this (-15 skill checks, 10 damage).
|level3=Target takes a -30 to cast, talk, or shout.
+
|level3=The target stops whatever he/she is doing, even combat, to ravage even its allies’ supplies for water.  The target uses force if necessary to get water, even from allies.  Target has a hard time defending him/herself until the end of the curse (-5 Defense, 15 damage).
|level4=Target cannot cast, and takes a -30 to talk or shoutTarget can still fight, but takes a -20 as he/she makes way to the nearest watersource.
+
|level4=The target is driven mad with thirst, and any unenchanted water he/she touches turns to dust in his/her mouth.  The target must make a Psyche + Focus check or be rendered temporarily insane until the end of the spellWhen the spell wears off, if the character fails a second Psyche + Focus check, he/she is rendered with an appropriate mental illness (see mental faults; -10 Defense, 20 damage)
|level5=Target cannot cast, or talk and races towards the nearest water source to quench their thirst for the spells duration (even going so far as to attack comrades to get at their waterskins!).
+
|level5=Target begins to wither into a desiccated husk (-15 Defense, 30 damage).
 
}}
 
}}
[[Category:Spells]]
+
 
 
[[Category:Water Spells]]
 
[[Category:Water Spells]]
 
[[Category:Ruin Spells]]
 
[[Category:Ruin Spells]]

Revision as of 20:34, 10 August 2007

This spell has a unknown essence
Rarity 2
AP 4
Target One or more creatures
Distance Near
Lasts One round per school rank
SavePSY + Vitality

The mage places a curse on a target which steals the moisture from its body and instills in it an insatiable thirst. The damage dealt from desiccation is dependent on spell level and happens only once, but the skill check and Defense penalties last until the end of the spell.

Intensity Effects

  1. Intense thirst (-10 skill checks, 5 damage). Target wants to travel in the direction of water.
  2. Target stops whatever it’s doing, combat excepted, and immediately begin to quest for water to drink. Nothing can distract the target from this (-15 skill checks, 10 damage).
  3. The target stops whatever he/she is doing, even combat, to ravage even its allies’ supplies for water. The target uses force if necessary to get water, even from allies. Target has a hard time defending him/herself until the end of the curse (-5 Defense, 15 damage).
  4. The target is driven mad with thirst, and any unenchanted water he/she touches turns to dust in his/her mouth. The target must make a Psyche + Focus check or be rendered temporarily insane until the end of the spell. When the spell wears off, if the character fails a second Psyche + Focus check, he/she is rendered with an appropriate mental illness (see mental faults; -10 Defense, 20 damage)
  5. Target begins to wither into a desiccated husk (-15 Defense, 30 damage).