Difference between revisions of "Paralysis"
From NsdWiki
(changing to mutative) |
m (Doublecompile moved page Paralyze to Paralysis: Spells should be nouns, spirit arts should be verbs) |
(No difference)
|
Latest revision as of 01:47, 20 January 2021
This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per rank |
Save | Resilience |
The mage shuts down the nervous system of a target, rendering them completely inert. Any flesh and blood creature targeted by this spell must make a Resilience check or gain the paralyzed condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were flying). The Size of the targeted creature depends on the Intensity.
Intensity Effects
- Size −2 and below (an alternative to timeout for your kid)
- Size 0 and below (most humanoids)
- Size 3 and below (…and the horse they rode in on)
- Size 6 and below (how you keep an elephant from charging)
- Any size creature (Stop-zilla)