Difference between revisions of "Asphyxiate"

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(Change to size-based and clean up the Life and Death references)
 
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|distance=Near
 
|distance=Near
 
|save=[[Mettle]]
 
|save=[[Mettle]]
|time=Intensity-dependent
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|time=1 round per rank
|description=The mage uses his knowledge of the elements at his disposal to deprive a creature of the oxygen it breathes. An air mage pulls the air out of the target's lungs. A slime mage encourages a mass of mucus to clog the target's nose and mouth. A water mage condenses water in their target's lungs.
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|description=The mage uses his knowledge of the elements at his disposal to deprive a creature of the oxygen it breathes. An air mage pulls the air out of the target's lungs. A slime mage encourages a mass of mucus to clog the target's nose and mouth. A water mage condenses water in their target's lungs.
  
If the target fails its save, it immediately gains the ''suffocating'' condition, and will asphyxiate for one round per level of Intensity. As detailed in Chapter 4: ''Life and Death'', the target must succeed at a [[Stamina]] check of DL 15 each round or move one step down the Knockout Track. If the check is critically failed, the character moves ''two'' steps down the Knockout Track. The target gains the ''unconscious'' condition at level 5, and if the spell continues for another round, the character dies. Note that the mage can willingly dismiss the spell when a target passes out to prevent its death and keep it unconscious. This spell is especially dangerous if the target is already suffering Knockout effects.
+
If the target fails its save, it gains the ''[[suffocating]]'' [[condition]] for the duration of the spell, which imposes [[Stamina Drain]] [DL 15; +1 every round; lethal]. Note that the mage can willingly dismiss the spell when a target passes out to prevent its death and keep it unconscious. This spell is especially dangerous if the target already holds [[Death Mark]]s.
  
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
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</tr>
 
</tr>
 
</table>
 
</table>
|level1=One round of suffocation.
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|intensity=The [[Size]] of creature this spell can affect depends on the level of intensity.
|level2=Two rounds
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|level1=Size −2 and below
|level3=Three rounds
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|level2=Size 0 and below
|level4=Four rounds
+
|level3=Size 3 and below
|level5=Five rounds
+
|level4=Size 6 and below
 +
|level5=Any size creature
 
}}
 
}}

Latest revision as of 19:48, 3 April 2022

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a stygian essence
This is a water spell
This is a air spell
This is a slime spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts 1 round per rank
SaveMettle

The mage uses his knowledge of the elements at his disposal to deprive a creature of the oxygen it breathes. An air mage pulls the air out of the target's lungs. A slime mage encourages a mass of mucus to clog the target's nose and mouth. A water mage condenses water in their target's lungs.

If the target fails its save, it gains the suffocating condition for the duration of the spell, which imposes Stamina Drain [DL 15; +1 every round; lethal]. Note that the mage can willingly dismiss the spell when a target passes out to prevent its death and keep it unconscious. This spell is especially dangerous if the target already holds Death Marks.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a air spell Suffocate This is a slime spell Smother This is a water spell Drown

Intensity Effects

The Size of creature this spell can affect depends on the level of intensity.

  1. Size −2 and below
  2. Size 0 and below
  3. Size 3 and below
  4. Size 6 and below
  5. Any size creature