Difference between revisions of "Swim"
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This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat. | This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat. | ||
− | + | {{section|Difficulty|The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying.}} | |
− | The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying. | ||
− | |||
{| | {| | ||
! Example !! DL | ! Example !! DL | ||
Line 18: | Line 16: | ||
| Extremely active water, such as in an ocean hurricane or Class 5 river rapids | | Extremely active water, such as in an ocean hurricane or Class 5 river rapids | ||
| 40 | | 40 | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | Here are some situational penalties and bonuses to Swim checks. | |
{| | {| | ||
! Example !! Check | ! Example !! Check | ||
+ | |- | ||
+ | | For every 20 pounds the character is carrying, not including their own body weight | ||
+ | | −1 | ||
|- | |- | ||
| Character is employing the use of swimming-aiding devices, such as fins | | Character is employing the use of swimming-aiding devices, such as fins | ||
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| +10 | | +10 | ||
|} | |} | ||
− | + | {{section|Retry|Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.}} | |
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− | Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 19:19, 21 March 2010
This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.
Difficulty
The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying.
Example | DL |
---|---|
Calm water | 5 |
Water with a slight to moderate current | 10 |
Water with a moderate to strong current | 15 |
Extremely active water, such as in an ocean hurricane or Class 5 river rapids | 40 |
Here are some situational penalties and bonuses to Swim checks.
Example | Check |
---|---|
For every 20 pounds the character is carrying, not including their own body weight | −1 |
Character is employing the use of swimming-aiding devices, such as fins | +5 |
Character is wearing a life preserver or other floatation device | +10 |
Retry
Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.