Difference between revisions of "Ashes to Ashes"

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m (overhaul)
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{{overhaul}}
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{{tweak}}
 
{{spell
 
{{spell
 
|school=ruin
 
|school=ruin
|xp=2
+
|xp=5
|target=Creature (beam)
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|target=Creature
|ability=[[Muscle|MUS]]
 
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|time=1 round per school rank
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|description=The mage fires a beam of extremely destructive force towards a target.  The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save. If failed, the target immediately begins to feel their very body harden and crumble away.
|description=The mage fires a beam of extremely destructive force towards a target.  If the ray hits the target, the target immediately begins to feel their very body harden and crumble away.
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|level1=+1 bonus to the Casting Roll
|level1=1 damage/round until spell ends.
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|level2=+2 bonus
|level2=5 damage/round.
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|level3=+3 bonus
|level3=10 damage/round.
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|level4=+4 bonus
|level4=20 damage/round.
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|level5=+5 bonus
|level5=Target must succeed at the opposed roll or crumble into ashes immediately.
 
 
}}
 
}}
[[Category:Fuck I Hope The Bad Guy Doesnt Have This]]
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<noinclude>[[Category:Fuck I Hope The Bad Guy Doesnt Have This]]</noinclude>

Revision as of 23:26, 31 March 2012

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a ruin spell
Rarity 5
AP 4
Target Creature
Distance N/A
Lasts N/A
SaveResilience

The mage fires a beam of extremely destructive force towards a target. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save. If failed, the target immediately begins to feel their very body harden and crumble away.

Intensity Effects

  1. +1 bonus to the Casting Roll
  2. +2 bonus
  3. +3 bonus
  4. +4 bonus
  5. +5 bonus