Swim
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Revision as of 01:22, 16 May 2007 by Doublecompile (talk) (New page: This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement...)
This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.
Difficulty
The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying.
Example | DL |
---|---|
Calm water | 5 |
Water with a slight to moderate current | 10 |
Water with a moderate to strong current | 15 |
Extremely active water, such as in an ocean hurricane or Class 5 river rapids | 40 |
For every 20 pounds the character is carrying, not including their own body weight | +1 |
Example | Check |
---|---|
Character is employing the use of swimming-aiding devices, such as fins | +5 |
Character is wearing a life preserver or other floatation device | +10 |
Retry
Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.