Weapon Savant

From NsdWiki
Revision as of 19:10, 18 April 2010 by Doublecompile (talk | contribs)
Jump to: navigation, search

You and your weapon are like an artist and his brush. A weapon savant knows how to use his or her weapon-of-choice better than any other, and even the act of watching a master practicing his art in combat is enough to awe onlookers.

Incompatible with

Ranks

1. Weapon Discipline

Expoint Cost: 2 point

You have trained many hours with your chosen weapon type. All that practice has paid off and you gain a +1 to the Hurt score of the weapon.

Requires

  • A minimum of 4 ranks in the weapon

2. Weapon Dedication

Expoint Cost: 3 points

Even those who are very familiar with your chosen weapon type regard you as more skilled than they will ever be. You gain an additional +1 to the Hurt score of the weapon, to a total of +2. You also gain +1 to the Parry score.

Requires

  • A minimum of 5 ranks in the weapon

3. Weapon Specialist

Expoint Cost: 4 points

You are nearly unrivaled in your region in regards to skill with your chosen weapon. Spectators gather whenever you're in combat. You gain an additional +1 to the Hurt score of the weapon, to a total of +3. You also gain +1 against being disarmed. If the weapon has a range, it is increased 50% beyond normal.

Requires

  • A minimum of 6 ranks in the weapon

4. Weapon Master

Expoint Cost: 5 points

You can count on two hands the number of people as good as you in the world with your chosen weapon. Students beseech you to instruct them and damsels beg for you to fight in their honor. You gain an additional +1 to the Hurt score of the weapon, to a total of +4. You also gain +1 to disarm someone with your weapon.

Requires

  • A minimum of 7 ranks in the weapon

5. Weapon Wizard

Expoint Cost: 6 points

Minstrels will tell tales of you long after you die. You have met two or three people in the entire world who can meet or best you with the weapon you have chosen. People name fighting styles after you. You gain an additional +1 to the Hurt score of the weapon, to a total of +5. If the weapon has a range, it is now double what it normally is.

Requires

  • A minimum of 8 ranks in the weapon