Escape
Use: Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial modifier to the check. Characters can also use Escape to slip out of another character’s Hold. Difficulty: The difficulty depends on complexity of the given binding.
Example DL Rope binding Check Net 15 Crawling through a narrow space 20 A set of simple manacles 25 A masterful set of manacles 30
Opposed Rolls: A player can use the Escape skill in response to another character’s Hold check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check (Knowledge – Knotwork, Occupation - Sailor, Hobby – Boyscout, etc.)