Float
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Revision as of 20:27, 10 August 2007 by Doublecompile (talk) (New page: {{spell |xp=1 |xp=Far |target=Creature or Object |time=One minute per school rank |ability=MUS |save=SFC + Hold |description=The mage makes one creature or ...)
Rarity | Far |
---|---|
AP | 4 |
Target | Creature or Object |
Distance | N/A |
Lasts | One minute per school rank |
Save | SFC + Hold |
The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths. Each round the spell is in effect, a Swim check must be made to dive under the surface/continue swimming. The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums). The target rises a number of feet each round dependent on spell level.
Intensity Effects
- 5 feet per round. (Casual speed.)
- 10 feet per round. (Not-so-casual speed.)
- 20 feet per round. (Hasty speed.)
- 40 feet per round. (Ramming speed.)
- 80 feet per round. (It’s a rocketship!)