Difference between revisions of "Cold Hearted"

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|school=ice
 
|school=ice
 
|school2=manipulation
 
|school2=manipulation
|xp= 2
+
|xp=2
 
|target=Self
 
|target=Self
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
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|level1=Escape +1, Defense +2, Damage +1
 
|level1=Escape +1, Defense +2, Damage +1
 
|level2=Escape +2, Defense +4, Damage +2
 
|level2=Escape +2, Defense +4, Damage +2
|level3=Escape +3, Defense +7, Damage +3
+
|level3=Escape +3, Defense +6, Damage +3
|level4=Escape +4, Defense +11, Damage +4
+
|level4=Escape +4, Defense +8, Damage +4
|level5=Escape +5, Defense +16, Damage +5
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|level5=Escape +5, Defense +10, Damage +5
 
}}
 
}}

Revision as of 21:16, 19 April 2010

This spell has a unknown essence
This is a ice spell
This is a manipulation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank

The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely slippery and tough. He or she is granted an armor bonus to the Defense Roll and slight bonuses to Escape checks. The mage also deals an additional point of damage per level of the spell to any unarmed attacks. In this icy state, however, fire deals double damage.

Intensity Effects

  1. Escape +1, Defense +2, Damage +1
  2. Escape +2, Defense +4, Damage +2
  3. Escape +3, Defense +6, Damage +3
  4. Escape +4, Defense +8, Damage +4
  5. Escape +5, Defense +10, Damage +5