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  • ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.
    1 KB (105 words) - 13:21, 20 October 2020
  • 323 bytes (56 words) - 00:58, 11 April 2012

Page text matches

  • ...to remain stationary. An unconscious creature also gains the ''wide-eyed'' condition. <noinclude>[[Category:Conditions]]</noinclude>
    313 bytes (45 words) - 16:27, 4 July 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    161 bytes (22 words) - 19:49, 17 August 2019
  • ...n. A creature with the mindless condition also gains the ''[[unfeeling]]'' condition. <noinclude>[[Category:Conditions]]</noinclude>
    467 bytes (65 words) - 20:36, 24 December 2019
  • ...re. There is no limit to the number of effects imposing the ''controlled'' condition that can be present on a creature simultaneously — each one cancel <noinclude>[[Category:Conditions]]</noinclude>
    412 bytes (65 words) - 21:31, 4 July 2020
  • ...cks (meaning they are immune to the ''[[distracted]]'' and ''[[rattled]]'' conditions). [[Category:Conditions]]
    363 bytes (50 words) - 20:45, 24 December 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    157 bytes (21 words) - 21:44, 4 July 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    190 bytes (29 words) - 13:15, 22 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    221 bytes (30 words) - 13:03, 6 September 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    162 bytes (21 words) - 19:59, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    178 bytes (25 words) - 19:53, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    190 bytes (28 words) - 19:43, 17 August 2019
  • ...also immune to the ''[[grabbed]]'', ''[[immobilized]]'', and ''[[prone]]'' conditions. A formless spellcaster cannot perform gestures and cannot recite incan [[Category:Conditions]]
    502 bytes (68 words) - 19:39, 14 March 2022
  • ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.
    1 KB (105 words) - 13:21, 20 October 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    230 bytes (38 words) - 19:48, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    236 bytes (35 words) - 19:47, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    217 bytes (27 words) - 19:46, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    229 bytes (31 words) - 19:42, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    230 bytes (34 words) - 19:48, 17 August 2019
  • ...istracted]]'', or ''[[rattled]]'' [[condition]], regardless of whether the condition was imposed by a skill check, a [[Casting Roll]], or a [[Focus Roll]]. This spirit art cannot remove the ''confused'' condition if imposed by a fault purchased by the affected creature.
    1,003 bytes (153 words) - 02:12, 18 January 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    206 bytes (26 words) - 20:05, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    318 bytes (47 words) - 13:01, 6 September 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    224 bytes (31 words) - 19:39, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    211 bytes (29 words) - 16:25, 4 July 2020
  • ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are
    812 bytes (136 words) - 13:44, 12 January 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    223 bytes (34 words) - 20:06, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    274 bytes (36 words) - 19:45, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    259 bytes (45 words) - 19:44, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    317 bytes (45 words) - 00:19, 6 May 2020
  • ...', ''[[deafened]]'', or ''[[muted]]'' condition, regardless of whether the condition was imposed by natural causes, a magic spell, or a spirit art. Cure can This spirit art cannot remove the ''blinded'', ''deafened'', or ''muted'' condition imposed by a fault purchased by the affected creature.
    945 bytes (147 words) - 15:26, 8 March 2021
  • ...vailable). If you are deprived of your assistance, you gain the ''prone'' condition and must be carried by an ally to move.
    743 bytes (114 words) - 02:39, 14 February 2021
  • ...me, you quickly black out and asphyxiate. You gain the ''[[suffocating]]'' condition so long as you go without air. The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The la
    1 KB (174 words) - 18:10, 14 March 2022
  • <noinclude>[[Category:Conditions]]</noinclude>
    319 bytes (43 words) - 19:47, 17 August 2019
  • ...ll and take no damage, you land on your feet (and don't gain the ''prone'' condition).
    312 bytes (46 words) - 13:18, 30 July 2019
  • ...order to save his ugly hide. This spell allows a mage to specify trigger conditions that result in his or her instant departure to a familiar location. As ...ctivate at inopportune moments. This Intensity takes two rounds after the conditions have happened to enact. For instance, Sir Bedevere states that wheneve
    2 KB (295 words) - 23:29, 4 September 2011
  • ...[condition]]. If the targeted creature fails its save, it gains the chosen condition. The effects are permanent, but can be removed by the [[Cure]] or [[Real
    722 bytes (112 words) - 02:48, 18 January 2021
  • ...peration of the spell, anyone who touches the object activates the spell unconditionally. |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the
    1 KB (188 words) - 02:29, 15 June 2017
  • ...ne but the lure as long as they can see it. Creatures with the ''blinded'' condition are immune to the effects of this spell.
    1 KB (176 words) - 14:42, 30 November 2019
  • ...the target gains immunity to the ''[[dehydrated]]'' and ''[[starving]]'' [[condition]]s.
    743 bytes (110 words) - 21:40, 20 February 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    398 bytes (59 words) - 19:45, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    333 bytes (47 words) - 19:40, 17 August 2019
  • The ''dehydrated'' condition (see below) causes Stamina Drain (DL 20; +1 every 12 hours; lethal). Whe The ''starving'' condition (see below) causes Stamina Drain (DL 10; +1 every day; lethal). Without
    1 KB (239 words) - 18:13, 14 March 2022
  • |level1=The spell allows in any creature that meets a specific condition (for instance, the creature must know a password, or this clubhouse is b |level2=The spell allows in any creature that meets two conditions (for instance, the creature must know a password and have in their poss
    2 KB (273 words) - 17:49, 20 February 2014
  • ...y, when carrying a willing creature, you don't gain the ''[[hampered]]'' [[condition]].
    390 bytes (54 words) - 02:38, 14 February 2021
  • The ''exposed'' condition (see below) causes Stamina Drain (DL 15; +1 every hour; lethal). Without ...and heat up or cool down your body (as required), you lose the ''exposed'' condition and can remove a single Death Mark. If your experiments with temperature
    1,013 bytes (159 words) - 18:11, 14 March 2022
  • ...e damage than the Ginger Ivy Oil. The character gains the ''suffocating'' condition as a side effect for the duration of the poison (Level One, Imbibed, DL ...racter poisoned with Hag's Blood gains the ''distracted'' and ''confused'' conditions (Level Three, Imbibed, DL 16, 10 rounds).
    2 KB (281 words) - 12:58, 20 October 2020
  • ...you have gained the the ''immobilized'' condition, or the ''unconscious'' condition, you automatically fail Evasion Rolls. You also automatically fail the E
    2 KB (325 words) - 14:20, 13 January 2021
  • ...You may attempt to Taunt any creature that hasn't gained the ''unfeeling'' condition. ...comments hit their mark, and they're ''pissed''. They gain the ''rattled'' condition. A single opponent can only be intimidated in this manner once per encou
    2 KB (304 words) - 14:38, 13 January 2021
  • ...ove down all five stages gain the ''[[unconscious]]'' condition (see the ''Conditions'' section below).
    1 KB (160 words) - 12:41, 14 March 2022
  • ...n to flake like rust. The character gains the ''hampered'' condition (see Conditions, below) and has a hard time walking faster than a shuffle due to pain i ...acter is wracked by terrible pain. She gains the paralyzed condition (see Conditions, below). The body begins to seep blood out of the pores and orifices (2
    2 KB (289 words) - 12:57, 20 October 2020
  • ...anity]]. Post-Traumatic Stress Disorder is a typical early result of this condition, though it is certainly not restricted to those struggling with this Fau
    452 bytes (65 words) - 21:22, 2 April 2015

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