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- ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.1 KB (105 words) - 13:21, 20 October 2020
- 323 bytes (56 words) - 00:58, 11 April 2012
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- ...to remain stationary. An unconscious creature also gains the ''wide-eyed'' condition. <noinclude>[[Category:Conditions]]</noinclude>313 bytes (45 words) - 16:27, 4 July 2020
- <noinclude>[[Category:Conditions]]</noinclude>161 bytes (22 words) - 19:49, 17 August 2019
- ...n. A creature with the mindless condition also gains the ''[[unfeeling]]'' condition. <noinclude>[[Category:Conditions]]</noinclude>467 bytes (65 words) - 20:36, 24 December 2019
- ...re. There is no limit to the number of effects imposing the ''controlled'' condition that can be present on a creature simultaneously — each one cancel <noinclude>[[Category:Conditions]]</noinclude>412 bytes (65 words) - 21:31, 4 July 2020
- ...cks (meaning they are immune to the ''[[distracted]]'' and ''[[rattled]]'' conditions). [[Category:Conditions]]363 bytes (50 words) - 20:45, 24 December 2019
- <noinclude>[[Category:Conditions]]</noinclude>157 bytes (21 words) - 21:44, 4 July 2020
- <noinclude>[[Category:Conditions]]</noinclude>190 bytes (29 words) - 13:15, 22 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>221 bytes (30 words) - 13:03, 6 September 2019
- <noinclude>[[Category:Conditions]]</noinclude>162 bytes (21 words) - 19:59, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>178 bytes (25 words) - 19:53, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>190 bytes (28 words) - 19:43, 17 August 2019
- ...also immune to the ''[[grabbed]]'', ''[[immobilized]]'', and ''[[prone]]'' conditions. A formless spellcaster cannot perform gestures and cannot recite incan [[Category:Conditions]]502 bytes (68 words) - 19:39, 14 March 2022
- ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.1 KB (105 words) - 13:21, 20 October 2020
- <noinclude>[[Category:Conditions]]</noinclude>230 bytes (38 words) - 19:48, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>236 bytes (35 words) - 19:47, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>217 bytes (27 words) - 19:46, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>229 bytes (31 words) - 19:42, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>230 bytes (34 words) - 19:48, 17 August 2019
- ...istracted]]'', or ''[[rattled]]'' [[condition]], regardless of whether the condition was imposed by a skill check, a [[Casting Roll]], or a [[Focus Roll]]. This spirit art cannot remove the ''confused'' condition if imposed by a fault purchased by the affected creature.1,003 bytes (153 words) - 02:12, 18 January 2021
- <noinclude>[[Category:Conditions]]</noinclude>206 bytes (26 words) - 20:05, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>318 bytes (47 words) - 13:01, 6 September 2019
- <noinclude>[[Category:Conditions]]</noinclude>224 bytes (31 words) - 19:39, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>211 bytes (29 words) - 16:25, 4 July 2020
- ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are812 bytes (136 words) - 13:44, 12 January 2021
- <noinclude>[[Category:Conditions]]</noinclude>223 bytes (34 words) - 20:06, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>274 bytes (36 words) - 19:45, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>259 bytes (45 words) - 19:44, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>317 bytes (45 words) - 00:19, 6 May 2020
- ...', ''[[deafened]]'', or ''[[muted]]'' condition, regardless of whether the condition was imposed by natural causes, a magic spell, or a spirit art. Cure can This spirit art cannot remove the ''blinded'', ''deafened'', or ''muted'' condition imposed by a fault purchased by the affected creature.945 bytes (147 words) - 15:26, 8 March 2021
- ...vailable). If you are deprived of your assistance, you gain the ''prone'' condition and must be carried by an ally to move.743 bytes (114 words) - 02:39, 14 February 2021
- ...me, you quickly black out and asphyxiate. You gain the ''[[suffocating]]'' condition so long as you go without air. The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The la1 KB (174 words) - 18:10, 14 March 2022
- <noinclude>[[Category:Conditions]]</noinclude>319 bytes (43 words) - 19:47, 17 August 2019
- ...ll and take no damage, you land on your feet (and don't gain the ''prone'' condition).312 bytes (46 words) - 13:18, 30 July 2019
- ...order to save his ugly hide. This spell allows a mage to specify trigger conditions that result in his or her instant departure to a familiar location. As ...ctivate at inopportune moments. This Intensity takes two rounds after the conditions have happened to enact. For instance, Sir Bedevere states that wheneve2 KB (295 words) - 23:29, 4 September 2011
- ...[condition]]. If the targeted creature fails its save, it gains the chosen condition. The effects are permanent, but can be removed by the [[Cure]] or [[Real722 bytes (112 words) - 02:48, 18 January 2021
- ...peration of the spell, anyone who touches the object activates the spell unconditionally. |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the1 KB (188 words) - 02:29, 15 June 2017
- ...ne but the lure as long as they can see it. Creatures with the ''blinded'' condition are immune to the effects of this spell.1 KB (176 words) - 14:42, 30 November 2019
- ...the target gains immunity to the ''[[dehydrated]]'' and ''[[starving]]'' [[condition]]s.743 bytes (110 words) - 21:40, 20 February 2021
- <noinclude>[[Category:Conditions]]</noinclude>398 bytes (59 words) - 19:45, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>333 bytes (47 words) - 19:40, 17 August 2019
- The ''dehydrated'' condition (see below) causes Stamina Drain (DL 20; +1 every 12 hours; lethal). Whe The ''starving'' condition (see below) causes Stamina Drain (DL 10; +1 every day; lethal). Without1 KB (239 words) - 18:13, 14 March 2022
- |level1=The spell allows in any creature that meets a specific condition (for instance, the creature must know a password, or this clubhouse is b |level2=The spell allows in any creature that meets two conditions (for instance, the creature must know a password and have in their poss2 KB (273 words) - 17:49, 20 February 2014
- ...y, when carrying a willing creature, you don't gain the ''[[hampered]]'' [[condition]].390 bytes (54 words) - 02:38, 14 February 2021
- The ''exposed'' condition (see below) causes Stamina Drain (DL 15; +1 every hour; lethal). Without ...and heat up or cool down your body (as required), you lose the ''exposed'' condition and can remove a single Death Mark. If your experiments with temperature1,013 bytes (159 words) - 18:11, 14 March 2022
- ...e damage than the Ginger Ivy Oil. The character gains the ''suffocating'' condition as a side effect for the duration of the poison (Level One, Imbibed, DL ...racter poisoned with Hag's Blood gains the ''distracted'' and ''confused'' conditions (Level Three, Imbibed, DL 16, 10 rounds).2 KB (281 words) - 12:58, 20 October 2020
- ...you have gained the the ''immobilized'' condition, or the ''unconscious'' condition, you automatically fail Evasion Rolls. You also automatically fail the E2 KB (325 words) - 14:20, 13 January 2021
- ...You may attempt to Taunt any creature that hasn't gained the ''unfeeling'' condition. ...comments hit their mark, and they're ''pissed''. They gain the ''rattled'' condition. A single opponent can only be intimidated in this manner once per encou2 KB (304 words) - 14:38, 13 January 2021
- ...ove down all five stages gain the ''[[unconscious]]'' condition (see the ''Conditions'' section below).1 KB (160 words) - 12:41, 14 March 2022
- ...n to flake like rust. The character gains the ''hampered'' condition (see Conditions, below) and has a hard time walking faster than a shuffle due to pain i ...acter is wracked by terrible pain. She gains the paralyzed condition (see Conditions, below). The body begins to seep blood out of the pores and orifices (22 KB (289 words) - 12:57, 20 October 2020
- ...anity]]. Post-Traumatic Stress Disorder is a typical early result of this condition, though it is certainly not restricted to those struggling with this Fau452 bytes (65 words) - 21:22, 2 April 2015