Difference between revisions of "Attack Roll"
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(New page: An '''Attack Roll''' is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carrying. Instead of your weapon,...) |
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* The [[Momentum]] trump adds +4 instead of +2 for charging | * The [[Momentum]] trump adds +4 instead of +2 for charging | ||
* The [[Weapon Discipline]] trump adds +2 | * The [[Weapon Discipline]] trump adds +2 | ||
− | * The [[Weapon Mastery]] trump adds a further + | + | * The [[Weapon Mastery]] trump adds a further +4 |
* [[Brawler]] and [[Duelist]] both add +2 in different circumstances | * [[Brawler]] and [[Duelist]] both add +2 in different circumstances | ||
Revision as of 16:48, 28 April 2008
An Attack Roll is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carrying.
Instead of your weapon, you can also use Spells to deal out damage using a separate Spell Attack roll.
+ | AGI | + | Weapon Skill Ranks | + | MUS | + | Weapon Damage Score |
You can at times apply miscellaneous bonuses to your attack roll:
- If you or an ally uses the Inspirational trump
- If you perform a successful Feint
- If you Charge, you can add +2
- The Momentum trump adds +4 instead of +2 for charging
- The Weapon Discipline trump adds +2
- The Weapon Mastery trump adds a further +4
- Brawler and Duelist both add +2 in different circumstances
There are also several spells that grant a bonus to your Attack Roll.