Difference between revisions of "Missing Hand/Arm"
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{{physicalFault | {{physicalFault | ||
|xp=10 | |xp=10 | ||
− | |description=Your hand was amputated, sliced off in deadly combat, withered to a useless husk, or something similar. You take a −2 penalty to any skills requiring the use of both hands such as [[ | + | |description=Your hand was amputated, sliced off in deadly combat, withered to a useless husk, or something similar. You take a −2 penalty to any skills requiring the use of both hands such as [[Grip]], [[Lift]], [[Machinery]], and [[Disguise]]. Additionally, you are unable to wield 2-handed weapons and take a −2 penalty to [[Grab]] checks. |
If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the [[Ambidexterity]] Trump. You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm. | If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the [[Ambidexterity]] Trump. You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm. |
Revision as of 13:43, 3 June 2011
Your hand was amputated, sliced off in deadly combat, withered to a useless husk, or something similar. You take a −2 penalty to any skills requiring the use of both hands such as Grip, Lift, Machinery, and Disguise. Additionally, you are unable to wield 2-handed weapons and take a −2 penalty to Grab checks.
If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the Ambidexterity Trump. You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm.
Incompatible with
Unremarkable (unless a convincing prosthetic is used), Dual Weapons, Hasty Reload, Regeneration, and Unarmed.