Difference between revisions of "Blast"

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(Ranks)
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2 points
 
2 points
  
Spend 2 points of Ki to deal 10 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Cutting Shadow Elbow”).  This can be charged and delivered in the same round.
+
Spend 2 points of Ki to add a +10 bonus to Hurt .  If delivered as part of a melee attack, add this as extra.  (Example name: “Cutting Shadow Elbow”).
  
 
===3. Super Ki Shot===
 
===3. Super Ki Shot===
 
4 points
 
4 points
  
Spend 3 points of Ki to deal 20 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Heaven’s Fire Uppercut”) This takes an entire round to charge before it can be delivered.
+
Spend 3 points of Ki to deal 15 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Heaven’s Fire Uppercut”)
  
 
===4. Superior Ki Shot===
 
===4. Superior Ki Shot===
 
7 points
 
7 points
  
Spend 4 points of Ki to deal 35 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Energy Geyser”).  This takes an entire round to charge before it can be delivered.
+
Spend 4 points of Ki to deal 20 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Energy Geyser”).
  
 
===5. Overwhelming Ki Shot===
 
===5. Overwhelming Ki Shot===
 
11 points
 
11 points
  
Spend 5 points of Ki to deal 50 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Big Bang Fist”).  This takes two rounds to charge before it can be delivered.
+
Spend 5 points of Ki to deal 25 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Big Bang Fist”).
  
 
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{{SP Navigation}}

Revision as of 17:27, 18 April 2010

You’ve studied how to charge and release tangible concentrations of energy as weapons. These bursts of power can either be directed as a ranged attack (hand-to-hand, a bow, a javelin, etc.) or be delivered along with a melee attack (kick, sword swing, etc.). As these represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks (Final description is up to the GM). Additionally, if you hit your opponent, he or she must make a Gymnastics check at a Difficulty of 10 + damage dealt or be thrown to the ground.

Requires

Ranks

1. Ki Shot

1 point

Spend 1 point of Ki to deal 5 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Wave Motion Fist”). This can be charged and delivered in the same round.

2. Mighty Ki Shot

2 points

Spend 2 points of Ki to add a +10 bonus to Hurt . If delivered as part of a melee attack, add this as extra. (Example name: “Cutting Shadow Elbow”).

3. Super Ki Shot

4 points

Spend 3 points of Ki to deal 15 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Heaven’s Fire Uppercut”)

4. Superior Ki Shot

7 points

Spend 4 points of Ki to deal 20 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Energy Geyser”).

5. Overwhelming Ki Shot

11 points

Spend 5 points of Ki to deal 25 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Big Bang Fist”).