Difference between revisions of "Blast"

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Revision as of 00:09, 9 November 2007

You’ve studied how to charge and release tangible concentrations of energy as weapons. These bursts of power can either be directed as a spell (which do not miss) or be delivered with a melee attack (kick, sword swing, etc.). As these represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks (Final description is up to the GM). Additionally, if you hit your opponent, he or she must make a Gymnastics check at a Difficulty of 10 + damage dealt or be thrown to the ground. If you miss while trying to deliver a Melee Ki Shot, the charge is still in your weapon, and you can try again on your next turn.

Ranks

1. KI SHOT

1 point

Spend 1 point of Ki to deal 10 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Wave Motion Fist”). This can be charged and delivered in the same round.

2. MIGHTY KI SHOT

2 points

Spend 2 points of Ki to deal 20 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Cutting Shadow Elbow”). This can be charged and delivered in the same round.

3. SUPER KI SHOT

4 points

Spend 3 points of Ki to deal 30 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Heaven’s Fire Uppercut”) This takes an entire round to charge before it can be delivered.

4. SUPERIOR KI SHOT

7 points

Spend 4 points of Ki to deal 40 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Energy Geyser”). This takes an entire round to charge before it can be delivered.

5. OVERWHELMING KI SHOT

11 points

Spend 5 points of Ki to deal 50 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Big Bang Fist”). This takes two rounds to charge before it can be delivered.