Blast

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You’ve studied how to charge and release tangible concentrations of energy to augment your weapons or as weapons themselves. These bursts of power can either be directed as a ranged attack (hand-to-hand, a bow, a javelin, etc.) or be delivered along with a melee attack (kick, sword swing, etc.). As these represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks (Final description is up to the GM). Additionally, if you hit your opponent, he or she must make a Gymnastics check at a Difficulty of 10 + damage dealt or be thrown to the ground. When used as part of a ranged H2H attack, both the H2H Hurt and the character's Muscle are omitted from the attack roll.

Requires

Ranks

1. Ki Shot

5 point

Spend 1 point of Ki to deal 5 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Wave Motion Fist”). This can be charged and delivered in the same round.

2. Mighty Ki Shot

5 points

Spend 2 points of Ki to add a +10 bonus to Hurt . If delivered as part of a melee attack, add this as extra. (Example name: “Cutting Shadow Elbow”).

3. Super Ki Shot

5 points

Spend 3 points of Ki to deal 15 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Heaven’s Fire Uppercut”)

4. Superior Ki Shot

5 points

Spend 4 points of Ki to deal 20 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Energy Geyser”).

5. Overwhelming Ki Shot

5 points

Spend 5 points of Ki to deal 25 points of damage. If delivered as part of a melee attack, add this as extra. (Example name: “Big Bang Fist”).