Difference between revisions of "Counterattack"

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{{test}}
 
{{combatTrump
 
{{combatTrump
 
|xp=4
 
|xp=4
|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you win a Parry against an opponent's Attack, the opponent takes the difference as damage.  For instance, if Beld the Bard rolls a 15 on his Parry, and Bolton rolls a 5 on his Attack, Bolton takes 10 damage.
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|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you successfully parry an opponent's attack, you can make an immediate attack against the foe using any weapon you're holding, even if it's not your turn.
|incompatible=* [[Coward]]
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* [[Combat Shy]]
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Each time you purchase this trump, you may use a Counterattack once per round.  For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.
|requires=* A minimum Agility of 5
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|incompatible=[[Coward]], [[Clumsy]], [[Combat Shy]], and [[Straight-Shooter]]
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|requires=A minimum [[Agility]] of 6
 
}}
 
}}

Latest revision as of 02:50, 10 September 2019

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
Ike.png

Combat Trump

Expoint Cost: 4

Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself. If you successfully parry an opponent's attack, you can make an immediate attack against the foe using any weapon you're holding, even if it's not your turn.

Each time you purchase this trump, you may use a Counterattack once per round. For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.

Incompatible with

Coward, Clumsy, Combat Shy, and Straight-Shooter

Requires

A minimum Agility of 6