Difference between revisions of "Coward"

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|description=You can't stand the sight of blood — well, yours, anyway.  You take a −4 penalty on all Courage rolls, and you likewise take a −1 penalty on all offensive combat actions.  This is because your entire attention is devoted to protecting yourself from harm: you gain a +1 bonus to your [[Defense Roll]] (your buddies can fend for themselves).  In any combat situation, you must spend a [[Fate point]] or flee at the earliest opportunity.  If you cannot escape, you will surrender.  Combat-oriented characters who know of your cowardice will lose respect for you (you take a −2 penalty on all [[Negotiate]], [[Seduce]], and [[Intimidate]] rolls towards them).
 
|description=You can't stand the sight of blood — well, yours, anyway.  You take a −4 penalty on all Courage rolls, and you likewise take a −1 penalty on all offensive combat actions.  This is because your entire attention is devoted to protecting yourself from harm: you gain a +1 bonus to your [[Defense Roll]] (your buddies can fend for themselves).  In any combat situation, you must spend a [[Fate point]] or flee at the earliest opportunity.  If you cannot escape, you will surrender.  Combat-oriented characters who know of your cowardice will lose respect for you (you take a −2 penalty on all [[Negotiate]], [[Seduce]], and [[Intimidate]] rolls towards them).
 
|requires=A maximum [[Courage]] of 3
 
|requires=A maximum [[Courage]] of 3
|incompatible=Hand-to-hand Combat, [[Blind-Fighting]], [[Bodyguard]], [[Brawler]], [[Catch Missile]], [[Counterattack]], [[Daredevil]], [[Destructive]], [[Domino Strike]], [[Driven]], [[Dual Weapons]], [[Duelist]], [[Fearless]], [[Missile Swat]], [[Momentum]], [[Precision]], [[Roundhouse]], [[Speedy Combatant]], [[Spell Swat]], [[Strangle Hold]], [[Suplex]], [[Foolhardy]], [[Indomitable]], and  [[Swarm Fighter]]. Also incompatible with [[Weapon Savant]], [[Hands of Fate]], [[Mighty Fists]]
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|incompatible=Hand-to-hand Combat, [[Blind-Fighting]], [[Bodyguard]], [[Brawler]], [[Catch Missile]], [[Counterattack]], [[Daredevil]], [[Destructive]], [[Domino Strike]], [[Driven]], [[Dual Weapons]], [[Duelist]], [[Fearless]], [[Foolhardy]], [[Indomitable]], [[Missile Swat]], [[Momentum]], [[Precision]], [[Roundhouse]], [[Speedy Combatant]], [[Spell Swat]], [[Strangle Hold]], [[Suplex]], and  [[Swarm Fighter]]. Also incompatible with the Special Powers [[Weapon Savant]], [[Hands of Fate]], [[Mighty Fists]]
 
}}
 
}}

Revision as of 16:32, 14 March 2010

Moron.gif

Mental Fault

Expoint Bonus: 8

You can't stand the sight of blood — well, yours, anyway. You take a −4 penalty on all Courage rolls, and you likewise take a −1 penalty on all offensive combat actions. This is because your entire attention is devoted to protecting yourself from harm: you gain a +1 bonus to your Defense Roll (your buddies can fend for themselves). In any combat situation, you must spend a Fate point or flee at the earliest opportunity. If you cannot escape, you will surrender. Combat-oriented characters who know of your cowardice will lose respect for you (you take a −2 penalty on all Negotiate, Seduce, and Intimidate rolls towards them).

Incompatible with

Hand-to-hand Combat, Blind-Fighting, Bodyguard, Brawler, Catch Missile, Counterattack, Daredevil, Destructive, Domino Strike, Driven, Dual Weapons, Duelist, Fearless, Foolhardy, Indomitable, Missile Swat, Momentum, Precision, Roundhouse, Speedy Combatant, Spell Swat, Strangle Hold, Suplex, and Swarm Fighter. Also incompatible with the Special Powers Weapon Savant, Hands of Fate, Mighty Fists