Difference between revisions of "Damage Absorption"

From NsdWiki
Jump to: navigation, search
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{supernaturalTrump
+
{{deprecated}}
|xp=3/6/9
+
Your body has supernatural resistance to harm.  Many wounds dealt to you instantly close up.  You withstand searing elemental barrage like fire where lesser men would burn up.   
|description=Your body has supernatural resistance to harm.  Many wounds dealt to you instantly close up.  You withstand searing elemental barrage like fire where lesser men would burn up.  For three points, you absorb the first 5 points of any non-magical physical damage you take each round. For six, you absorb the first 10. For nine, you absorb the first 15 points of any non-magical physical damage.
+
In game terms, you ignore a certain amount of damage each round.
}}
+
 
 +
==Ranks==
 +
===1. Calloused===
 +
Expoint Cost: 2 points
 +
 
 +
You absorb the first 3 points of non-magical damage each round.
 +
 
 +
===2. Hardened===
 +
Expoint Cost: 3 points
 +
 
 +
You absorb the first 6 points of non-magical damage each round.
 +
 
 +
===3. Ironsides===
 +
Expoint Cost: 4 points
 +
 
 +
You absorb the first 9 points of non-magical damage each round.
 +
 
 +
===4. Die-Hard===
 +
Expoint Cost: 5 points
 +
 
 +
You absorb the first 12 points of non-magical damage each round.
 +
 
 +
===5. Juggernaut===
 +
Expoint Cost: 6 points
 +
 
 +
You absorb the first 15 points of non-magical damage each round.
 +
 
 +
{{SP Navigation}}
 +
<math>Insert formula here</math>

Latest revision as of 16:04, 28 June 2010

Gallows.svg

Your body has supernatural resistance to harm. Many wounds dealt to you instantly close up. You withstand searing elemental barrage like fire where lesser men would burn up. In game terms, you ignore a certain amount of damage each round.

Ranks

1. Calloused

Expoint Cost: 2 points

You absorb the first 3 points of non-magical damage each round.

2. Hardened

Expoint Cost: 3 points

You absorb the first 6 points of non-magical damage each round.

3. Ironsides

Expoint Cost: 4 points

You absorb the first 9 points of non-magical damage each round.

4. Die-Hard

Expoint Cost: 5 points

You absorb the first 12 points of non-magical damage each round.

5. Juggernaut

Expoint Cost: 6 points

You absorb the first 15 points of non-magical damage each round.


<math>Insert formula here</math>