Difference between revisions of "Damage Absorption"

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(Turning into a Special Power)
 
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Your body has supernatural resistance to harm.  Many wounds dealt to you instantly close up.  You withstand searing elemental barrage like fire where lesser men would burn up.   
 
Your body has supernatural resistance to harm.  Many wounds dealt to you instantly close up.  You withstand searing elemental barrage like fire where lesser men would burn up.   
 
In game terms, you ignore a certain amount of damage each round.
 
In game terms, you ignore a certain amount of damage each round.
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{{SP Navigation}}
 
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<math>Insert formula here</math>

Latest revision as of 16:04, 28 June 2010

Gallows.svg

Your body has supernatural resistance to harm. Many wounds dealt to you instantly close up. You withstand searing elemental barrage like fire where lesser men would burn up. In game terms, you ignore a certain amount of damage each round.

Ranks

1. Calloused

Expoint Cost: 2 points

You absorb the first 3 points of non-magical damage each round.

2. Hardened

Expoint Cost: 3 points

You absorb the first 6 points of non-magical damage each round.

3. Ironsides

Expoint Cost: 4 points

You absorb the first 9 points of non-magical damage each round.

4. Die-Hard

Expoint Cost: 5 points

You absorb the first 12 points of non-magical damage each round.

5. Juggernaut

Expoint Cost: 6 points

You absorb the first 15 points of non-magical damage each round.


<math>Insert formula here</math>