Difference between revisions of "Discern"

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{{section|Difficulty|Since Discern can be used for multiple purposes, the DL differs depending on the task.  Mostly, Discern is an opposed roll.}}
 
{{section|Difficulty|Since Discern can be used for multiple purposes, the DL differs depending on the task.  Mostly, Discern is an opposed roll.}}
{| width="100%"
 
! Example !! DL
 
|-
 
| Realizing a ferocious bear is only protecting her young
 
|align="center"| 10
 
|-
 
| Get the gist of what a mute person (or person whose language you don't speak) is trying to tell you
 
|align="center"| 15
 
|-
 
| Figuring out that someone is being magically controlled, or that something about a situation is otherwise amiss
 
|align="center"| 20
 
|}
 
  
 
=====Learning battle plans=====
 
=====Learning battle plans=====
With a successful Discern check, you can determine your enemy's (or ally's) battle strategy. Oppose your Discern against their [[Bluff]].  Some of the possible information one could Discern from battles include: a place, object, or person a combatant is guarding; the next plan of attack; a likely escape or fall-back point. Your GM, as always, will know the specifics of what your opponents have up their sleeves.  This can be used to the greatest effect in conjunction with using [[Disguise]] and [[Search]] to gather information from within the opponent's own camp.
+
With a successful Discern check, you can determine your enemy's (or ally's) battle strategy before it unfolds. Oppose your Discern against their [[Bluff]].  Some of the possible information one could Discern from battles include: a place, object, or person a combatant is guarding; the next plan of attack; a likely escape or fall-back point. Given time in-game, you might also consider using [[Disguise]] and [[Search]] to gather information from behind enemy lines.
  
 
=====Sense ability=====
 
=====Sense ability=====
With a successful Discern check, you can figure out specific things about people you meet.  A DL of 10 will get you comparative skill (they're better/worse/as good as you at something).  A DL of 15 will get you style specifics (the clothes they wear indicate they practice [[Fire School|fire magic]], etc.).  A DL of 20 will get you limited statistic information (a ballpark of how many [[Health Points]] remaining, what percentage of their [[Magic Points|Mana]] is drained, or what's the neighborhood of their [[Endurance]] score, etc.)  A DL of 25 or over gets you specifics.  One stat (attribute, skill, etc) is allowed per roll.
+
With a successful Discern check, you can figure out specific things about people you meet.  A DL of 10 will get you comparative skill (they're better/worse/as good as you at something).  A DL of 15 will get you style specifics (the clothes they wear indicate they practice [[Fire School|fire magic]], etc.).  A DL of 20 will get you limited statistic information (a ballpark of how many [[Health Points]] remaining, what percentage of their [[Magic Points]] are drained, or what's the neighborhood of their [[Endurance]] score, etc.)  A DL of 25 or over gets you specifics — one stat (e.g. attribute, skill) per roll.
  
 
=====Estimation=====
 
=====Estimation=====
Estimating is useful for determining the number of troops on a battlefield, revealing the market price of a gem, guessing a woman's weight, or figuring out how long building a ship will take with six laborers.
+
Estimating is useful for determining the number of troops on a battlefield, revealing the market price of a gem, guessing a woman's weight, or figuring out how long building a ship will take with six laborers. The GM should decide the DL for each on an individual basis using the example difficulties chart at the beginning of the chapter. A character can include ranks in an Occupation which is relevant to the estimation (e.g. a farmer can estimate when crops are ready for harvest, a sailor can estimate the travel speed of a sailboat).
 
 
Since there are so many broad uses for performing estimates, the GM should decide the DL for each on an individual basis using the chart at the beginning of the chapter. If the character has ranks in an Occupation which is relevant to the estimation, (e.g. a farmer can estimate when crops are ready for harvest, a sailor can estimate the travel speed of a sailboat) the GM should allow them to include the bonus.
 
  
 
{{section|Opposed Rolls|Discern checks are used versus [[Bluff]] and [[Disguise]] checks.}}
 
{{section|Opposed Rolls|Discern checks are used versus [[Bluff]] and [[Disguise]] checks.}}
{{section|Retry|Discern attempts cannot be retried without the expenditure of a [[fate point]], however, the character can try to Discern something different about the same subject.}}
+
{{section|Retry|Discern attempts cannot be retried without spending a [[fate point]], however, the character can try to Discern something different about the same subject.}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 00:51, 7 April 2015

Typically used with: Insight.

In short: figure it out. Discern is all about sizing up a person or situation. A powerful general stands high over a battlefield deducing his opponent's objectives. A judge hears a defendant's case, and then determines if he's telling the truth. A powerful wizard sees through the disguise of an assassin posing as one of his servants. All of these are perfect examples of the use of the Discern skill.

Difficulty

Since Discern can be used for multiple purposes, the DL differs depending on the task. Mostly, Discern is an opposed roll.


Learning battle plans

With a successful Discern check, you can determine your enemy's (or ally's) battle strategy before it unfolds. Oppose your Discern against their Bluff. Some of the possible information one could Discern from battles include: a place, object, or person a combatant is guarding; the next plan of attack; a likely escape or fall-back point. Given time in-game, you might also consider using Disguise and Search to gather information from behind enemy lines.

Sense ability

With a successful Discern check, you can figure out specific things about people you meet. A DL of 10 will get you comparative skill (they're better/worse/as good as you at something). A DL of 15 will get you style specifics (the clothes they wear indicate they practice fire magic, etc.). A DL of 20 will get you limited statistic information (a ballpark of how many Health Points remaining, what percentage of their Magic Points are drained, or what's the neighborhood of their Endurance score, etc.) A DL of 25 or over gets you specifics — one stat (e.g. attribute, skill) per roll.

Estimation

Estimating is useful for determining the number of troops on a battlefield, revealing the market price of a gem, guessing a woman's weight, or figuring out how long building a ship will take with six laborers. The GM should decide the DL for each on an individual basis using the example difficulties chart at the beginning of the chapter. A character can include ranks in an Occupation which is relevant to the estimation (e.g. a farmer can estimate when crops are ready for harvest, a sailor can estimate the travel speed of a sailboat).

Opposed Rolls

Discern checks are used versus Bluff and Disguise checks.

Retry

Discern attempts cannot be retried without spending a fate point, however, the character can try to Discern something different about the same subject.