Driven

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Revision as of 16:10, 3 August 2007 by Doublecompile (talk)
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Expoint Cost: 5

You are deeply, almost inhumanly determined to succeed at all costs. Your Might and Will pool are permanently increased by 2 each, even above the normal maximum. These special points regenerate automatically every game session (GMs discretion – if you game very frequently, the rate at which these points replenish may be reduced) but you may ONLY spend these additional points when all your other Might and Will are exhausted, and then only to directly further the end(s) to which you are driven – they represent an incredibly steadfast reserve of physical and mental ability, exerted only in dire circumstances.

However, as a driven character, ANY circumstance where your goals are in jeopardy is dire, and you MUST spend any and all your Might and Will to thwart such circumstances – you may never hold back. You are willing (though not necessarily eager) to sacrifice everything, including comrades, friends, and loved ones, to assure victory. Note that the this character may or may not be willing to sacrifice himself, depending on his individual goals – although sometimes, a sacrifice is not of the flesh, but of the soul... if you believe in the soul. Many Driven characters do not, nor do they believe in Fate – you make your own luck, they would say. This distrust of the workings of Fortune means that your Fate score is permanently reduced by 2; you may never have more than 3 Fate points.

While appropriate for a villain, this trump was designed with a hero in mind – a tragic hero. As such it requires a serious and skilled role-player, and the GM must be judicious about allowing its use.

Driven works very well in conjunction with Fearless, Callous, Vengeful, Beyond Good and Evil, Called, Chaos Knight, or Fallen.

Incompatible with