Difference between revisions of "Humans"

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Humans are not natives of Gaeis and were not created by the EshuTwo millennia ago the founders of the human bloodlines walked through a portal onto Gaeis and have called it home ever sinceMost humans (unless they are an extremely rare [[Porter]] or bastard child) are related somehow to one of these eleven bloodlines of [[Prias]], though the purity of the bloodlines has thinned considerably, of course.  Humans do not have nearly as strong a tie to the land as the other races and are free to move around and adapt to different regions as they wish.  They are sturdy, diverse and numerous as a people.  The bloodlines spread, as humans are wont to do, over the entirety of Gaeis' breadth and established or settled in what are now known as the Thirteen Regions: Triadus, Solosa, Jeridon, Halvmir, Da'kar, Qaeld, Cadwal, Bosemya, Daerod, Egund, Isles of Norr, Donya, and Te'Nebra.  It is not uncommon for a human to use the name of a nation, or a derivitive, as a middle name.
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Humans are not natives of JaeisLong ago the other creatures of the world noticed strange footprints in the snow, bones in the sand, something rustling the leavesThese were the heralds of the Humans, whose curiosity and ambition had led them to Jaeis from another worldThe Humans survived and prospered in the new world, and made both war and peace with the other peoples of Jaeis.  They are as sturdy, diverse and numerous as the rocks in a riverbed.
  
==Nations==
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[[image:man.jpg|300px]]
  
===Triadus===
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{{section|Physiology|Humans vary widely depending on geographical location, class, and genetics, much more so than any other raceThey stand between 5′ and 6′ feet tall, generally speakingTheir skin-tone ranges from very dark to pale with hair in shades of blond, brown, black, and red, fading to grays and whites in old ageOther races envy the humans for the beauty of their eyes, in which can be found many vivid colorsHumans can live one hundred years or more, but very rarely are they actively contributing members of society at that extreme age.}}
The house of Triadus is synonymous with the blood of dragons, and by extention, with magicTriadans are the survivors of the days of the Triadan Empire, which fell during their Civil WarTriadans are well versed in the arcane, if they aren’t magi at allThey are some of the most excellent magi in all the world of GaeisThe large portion of the human stock marked and chosen to be magi comes from this area and as such, they esteem themselves very highly in that regard, or not, as some Triadans shun magic in the belief that it was magic which ruined their people.
 
  
*Appearance: Triadans wear long, straight garments:  coats with tails, dresses down to the ankle, straight-hanging robes, long, divided riding coatsIn honor of the Cloaks that the magi receive, most commoners abstain from wearing them, though robes are commonplace.  On the southern spur of the Triadan peninsula, where it is warmest, this style persists, though with much thinner, looser fabrics than in the north, and the styles are usually worn with low necklines or open shirts. 
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{{section|Appearance|Humans like to distinguish themselves by tattooing their skin, styling their hair, lacquering their nails, and dressing in different fabricsThey are the most diverse race, and absorb much culturally from othersOccasionally, Humans even take on slight physical features of other races.}}
*Personality: Triadans are of two minds: they either love magic or they hate it.  Either way, they respect its power.  Their nation was torn apart by a Civil War which ended in mass sojourns to other nations, and many of their people went with the magi.  The remaining few who stayed to eke out an existence in a land that is volatile and strange are both superstitious and a little odd.
 
*Society: The Mark is the source of much debate in TriadusThe question is: will Seekers show up to claim the Marked?  Whose Seekers?  Is it better to send the child off?  Even those who do not perform well in the Colleges are given a wide berth and a good measure of awe and suspicion, simply for having the Mark.  If the Mark is detected early enough, the child is sent off to a College of the parents' choosing.  Outside of the influence of magi, the Triadans band together for safety.  Regardless of outlook, if threatened they will come together, though the vestiges of the ideological warfare which broke the nation apart in the first place is still evident.
 
*Auspicious Occupations: Merchants, Militia, Hunter/Gatherers.
 
  
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{{section|Personality|Humans do not live as long as some of the other races.  Aware of this trait, many Humans are eager to work towards their extremely lofty goals and seek to affect the world in radical ways.  Humans have a tendency to desire control and immediate gratification.  They are also curious by nature and are liable to seek out more trouble than is good for them.  They value independence and the survival and prominence of their race.}}
  
===Solossans===
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{{section|Habitat|Humans are the most widely spread of any of the beings of Jaeis, and have established many kingdoms and cities.  They live in houses and man-made dwellings above ground and tend to cluster around cities and centers of industry.  Human dwellings center around immediate family.  Commonly, multi-generational households are foundAs beings somewhat foreign to the planet, Humans are uneasy when forced away from the comfort of their cities and others of their kind, and into the wilderness.}}
The Solossans were driven off the Jeridi peninsula many years ago by their militaristic brethrenWhereas the Jeridi have come to embrace the sun as their symbol, the Solssans are bound to the night.
 
  
*Appearance: It is considered a good omen for young persons and teens to develop streaks of grey or silver in their hair.  Much Solossan clothing is stitched with a celestial theme.  They prefer billowing clothing like robes and poofy dressesThe women wear their hair towered high in strange designs on the top of their headTheir clothes are often made from silks and soft cottons and furs.
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{{section|Society|Humans are very concerned with concepts such as bloodlines, kingdoms and territoryDespite their abundant presence on the planet, Humans are viewed as outsiders by many of the other races, since the creation stories do not list them and many tales tell of their vagabond beginnings on the planetHumans possess little coherency as a race, often quarreling over small matters or their many differences of opinion.  They are the founders and main proponents of [[Industrialism]].}}
*Personality: Solossans are curious to a fault.  They revere ingenuity and creativity in the sciences.  They are calculating and logical.  They revel in being mysterious and secretive.
 
*Society: Solossans subscribe to Astrology.  The movement of the stars and heavenly occurences portend omens, both good and bad.  Solossan food is always prepared warm, consisting of much fried fish and meat, though they eat no avian creatures.  Killing birds is thought to bring bad luck. 
 
*Auspicious Occupations: Glassblower, Astrologer, Astronomer, Cartographer.
 
  
===Jeridi===
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Humans favor burial as their favored means of funeral rite, and procreate at a much faster rate than any other race.
The word Jeridon means "House of Light."  They are revered as the world's best chandlers and lantermakers, as well as Alchemists (second only to the Colleges of Magic).  The Jeridi wage a (sometimes not-so) cold war with the Solossans, with whom they share a border in the north and see them as inferior and bothersome.  Many of them claim to be descendants of the first King Prias, but these claims may be unfounded.
 
  
Appearance: Jeridi believe that blonde hair is a mark of good judgmentThere has never been a High Judge that was not blondeTheir skin is golden fairGolden red or blonde hair is most commonThey tend to dress in colors of white, yellow and blueThe women prefer pastel colors in their dresses.    
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{{section|Relations|Humans have, since their arrival on Jaeis, been extremely close with the [[Goblyns]]Goblyns have been historically bound to Humans, dedicated to protecting and serving the Human race.  Humans respond to this with either appreciation and love, derision and abuse, or apathy and ignoranceOne thing is for sure: even after the [[Proclamation of Goblyn Independence]], Humans can no more get away from the Goblyns than they can stop breathingHumans, despite their adverse reputation for being planetary squatters, have built relationships with all the other races of Jaeis for good or ill.  In the South, the humans take strongly to the [[Zjenithi]], who maintain a powerful presence thereHumans often find themselves attracted to members of other racesWhile most other races see this as distasteful and taboo, humans generally accept inter-species relationships, although there are exceptions there, as well.}}
  
Personality: Jeridi are singlemindedThey can be extremely determined They are completely convinced of their pureblooded descent from the High King Prias, and of their right to rule in judgment over all nationsJeridi move with an air of confidence and finalityIndecision and hesitation are not in the Jeridi vocabulary.
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{{section|Motivations|Human beings are driven by emotions.  They are selfish, on the large, valuing the individual above all.  Most Humans seek to build relationships, achievements, and/or powerGiven their relatively short lifetimes and occasional frailty, Humans want it now, and they want it bigThey search for meaning in life and are constantly asking existential questions and wandering off to find the answers.}}
  
Society: Every able young man and woman of an age of 16 or older are eligible for the draft.  Military service is highly esteemed amongst the Jeridi, and the notable nobility is compried almost entirely of current or ex-military persons of rank.  Judgment on the battlefield, where innocent lives are at stake breeds competent judgment in everyday matters, and so the High Judge and his lessers are always picked from successful generals.
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{{section|Max Caps|The Max Caps for all humans is normal (10).}}
  
Auspicious Occupations: Judge, Executioner, Militia, Soldier, Candlemaker, Alchemist, Lanternmaker.
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{{section|Powers|
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* '''Fisticuffs''' – For whatever reason, humans love to fight with their hands.  Beginning at childhood, humans exhibit a tendency to punch their way through their troubles.  To represent this, Humans receive a +1 to their Hand-to-hand Hurt score (2 instead of 1).
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* '''Immutable''' - Due to the fact that they are not native to Jaeis, Humans are more resilient to the natural forces (including magic) of the world.  Humans receive a +1 to Magic Defense.
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* '''Versatile''' – Humans receive a +2 to either a Save or Skill Check of the player's choice.
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* '''Get a Job''' – Humans receive the first rank in their first [[Occupation]] for free since they are quick learners and hard workers.}}
  
===Da'kori===
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(Note: It should be mentioned that the races of [[Men]] and [[Humans]] are essentially the same race spread between the two distinct worlds of [[Jaeis]] and [[Halestia]], since both races possess the same powers and physiology, but the differences between [[Men]] and [[Humans]] is found in their cultures, and so they are mentioned separately here.)
The Da'kori walked out of Daerod and into the desert years ago and have lived a semi-nomadic existence ever since.  The Wicker Kings dodge and fight Zjenithi slavers, sell their services as warhosts, and raise exotic beasts under the rule of the brutal sun.
 
*Appearance: Da'kori live with the sweltering heat and unyielding sun on a daily basis, and so their skin has gone anywhere from a creamy mocha or dusky color to a toasty, burnt umber.  The sun has bleached and blonded their hair so that all Da'kori have fair hair: from golden blonde to stark white, even at young ages.
 
*Personality: The Da'Kori have a twisted sense of humor.  They deal with the prospect of slavery and death on a daily basis and smile grimly when confronted. 
 
*Society: While the Da'Kori have established gorgeous cities and palaces gilded in gold and ivory, the tribes and Kings continually move about.  The cities in Da'kar were established as a respite from this nomadic lifestyle, but they are subject to laws not open to interpretation.  No army may enter into a free city.  It must be disbanded before any tribal soldier may enter. 
 
*Auspicious Occupations: Tribal Chieftain, Totemic Shaman.
 
  
===Halvmiri===
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<noinclude>[[Category:Races of Otherworld]]
The people of Halvmir are a nearly extinct house, constantly in hiding and perpetually on the run.  They have no real homeland and no real alliances besides those that might keep them alive.  They are hunted by an unknown predator.  Someone or something wishes them all dead, though whom and for what reason have yet to be found.
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{{Races Navigation}}</noinclude>
 
 
*Appearance:
 
*Personality:
 
*Society:
 
*Auspicious Occupations: Halvmiri do their best to remain non-auspicious.
 
 
 
===Queli===
 
*Appearance: Many Queli possess brilliant red hair.  Queli do their best to blend in to the forest and integrate with the native Sidhe.  The women and children adorn themselves with crowns of flowers and vines, and most cloaks, clothing and armor is made by attaching many seperate "leaves" of fabric or metal together in a leafy pattern.
 
 
 
Personality:
 
Habitat:
 
Society: All Queli are vegetarian.
 
Adventures:
 
Economy: Herbs, Mushrooms, Fruit, Vegetables.
 
Auspicious Occupations: Gardener, Botanist, Diplomat.
 
The humans of Qaeld made a pact long ago with the [[Sidhe]] whose forests bordered their kingdom.  They are sly, woodsy folk and know quite a bit about the land.  Many if not all of them take Sidhe as a second language.
 
 
 
===Rodans===
 
*Appearance:
 
*Personality:
 
*Habitat:
 
*Society:
 
*Adventures:
 
*Economy:
 
 
 
 
 
===Egundans===
 
*Appearance:
 
*Personality:
 
*Habitat:
 
*Society:
 
*Adventures:
 
*Economy: Fish, Seafood,
 
*Auspicious Occupations: 
 
 
 
===Cadwallers===
 
*Appearance:
 
*Personality:
 
*Habitat:
 
*Society:
 
*Adventures:
 
*Economy: Wooden products, furniture,
 
 
 
===Donyans===
 
*Appearance: Donyan law states that no man, woman or child may wear a garment, jewel, or adornment of any color but black, white or grey, as no citizen may rival the Queen in beauty or presence.  Furthermore, by royal decree, no citizen may grow their hair in any color but black, and never may it be longer than the Queen's.  Because of this, all citizens of Donya engage in the cutting and dyeing of their hair to black, or shaving it completely.  This ensures that Donyan appearance and dress, while still running the gamut from plain to fancy, is totally bereft of color.
 
*Personality:
 
*Habitat:
 
*Society:
 
The practice of hair dyeing is becoming more and more infrequent over the years as fewer and fewer
 
*Adventures:
 
*Economy: Black dye, grey dye and bleaches.  Onyx, opals and diamonds are highly sought after by the ruling class, since they are precious and hold no color of their own. 
 
*Auspicious Occupations: Anything in the Queen's Employ, Tailors/Dressmakers.
 
 
 
===Azaza===
 
*Appearance:
 
Azaza (the word is used to describe both the people and the nation) have skin the color of dark, aged wood and straight, pitch-black hair.
 
*Personality:
 
*Habitat:
 
*Society:
 
*Adventures:
 
*Economy: Potent liquors. 
 
Auspicious Occupations: Shipwrights, Brewers, Cartographers.
 
 
 
===Bossi===
 
*Appearance:
 
*Personality:
 
*Habitat:
 
*Society:
 
*Adventures:
 
*Economy:
 
*Auspicious Occupations:
 
 
 
===Tenebrans===
 
*Appearance:
 
*Personality:
 
*Habitat:
 
*Society:
 
*Adventures:
 
*Economy:
 
Some of the best casket and tomb-makers.  The Shells seek shells to inhabit.
 
*Auspicious occupations: Mortician, Doctor, Scientist, Professor, Gardener.
 
 
 
==Powers==
 
On Checks, humans from the following areas gain the following benefits
 
 
 
*Solossans: +2 Navigation or Knowledge (Astronomy)
 
*Da’kori: +2 Vitality or Lore (Wilderness)
 
*Halvmiri: +2 Disguise or Hide
 
*Triadus: +2 Knowledge (Magic) or Focus
 
*Queli: +2 Knowledge (Plants amd Fungi) or Spot
 
*Rodans: +2 Negotiate or Discern
 
*Egundians: +2 Knowledge (Meteorology) or Swim
 
*Cadwallers: +2 Knowledge (Military Tactics) or Athletics
 
*Donyans: +2 Seduce or Knowledge (Royalty)
 
*Jerids: +2 Intimidate or Knowledge (Chemisty)
 
*Azaza: +2 Taunt or Sleight of Hand
 
*Bossi: +2 Animal Control or Ride
 
*Tenebrans: +2 Knowledge (Medicine) or Disable
 
 
 
The Max Caps for all humans is normal.
 
 
 
[[Category:Races of Gaeis]]
 
 
 
{{Races Navigation}}
 

Latest revision as of 22:30, 19 May 2012

Humans are not natives of Jaeis. Long ago the other creatures of the world noticed strange footprints in the snow, bones in the sand, something rustling the leaves. These were the heralds of the Humans, whose curiosity and ambition had led them to Jaeis from another world. The Humans survived and prospered in the new world, and made both war and peace with the other peoples of Jaeis. They are as sturdy, diverse and numerous as the rocks in a riverbed.

Man.jpg

Physiology

Humans vary widely depending on geographical location, class, and genetics, much more so than any other race. They stand between 5′ and 6′ feet tall, generally speaking. Their skin-tone ranges from very dark to pale with hair in shades of blond, brown, black, and red, fading to grays and whites in old age. Other races envy the humans for the beauty of their eyes, in which can be found many vivid colors. Humans can live one hundred years or more, but very rarely are they actively contributing members of society at that extreme age.


Appearance

Humans like to distinguish themselves by tattooing their skin, styling their hair, lacquering their nails, and dressing in different fabrics. They are the most diverse race, and absorb much culturally from others. Occasionally, Humans even take on slight physical features of other races.


Personality

Humans do not live as long as some of the other races. Aware of this trait, many Humans are eager to work towards their extremely lofty goals and seek to affect the world in radical ways. Humans have a tendency to desire control and immediate gratification. They are also curious by nature and are liable to seek out more trouble than is good for them. They value independence and the survival and prominence of their race.


Habitat

Humans are the most widely spread of any of the beings of Jaeis, and have established many kingdoms and cities. They live in houses and man-made dwellings above ground and tend to cluster around cities and centers of industry. Human dwellings center around immediate family. Commonly, multi-generational households are found. As beings somewhat foreign to the planet, Humans are uneasy when forced away from the comfort of their cities and others of their kind, and into the wilderness.


Society

Humans are very concerned with concepts such as bloodlines, kingdoms and territory. Despite their abundant presence on the planet, Humans are viewed as outsiders by many of the other races, since the creation stories do not list them and many tales tell of their vagabond beginnings on the planet. Humans possess little coherency as a race, often quarreling over small matters or their many differences of opinion. They are the founders and main proponents of Industrialism.


Humans favor burial as their favored means of funeral rite, and procreate at a much faster rate than any other race.

Relations

Humans have, since their arrival on Jaeis, been extremely close with the Goblyns. Goblyns have been historically bound to Humans, dedicated to protecting and serving the Human race. Humans respond to this with either appreciation and love, derision and abuse, or apathy and ignorance. One thing is for sure: even after the Proclamation of Goblyn Independence, Humans can no more get away from the Goblyns than they can stop breathing. Humans, despite their adverse reputation for being planetary squatters, have built relationships with all the other races of Jaeis for good or ill. In the South, the humans take strongly to the Zjenithi, who maintain a powerful presence there. Humans often find themselves attracted to members of other races. While most other races see this as distasteful and taboo, humans generally accept inter-species relationships, although there are exceptions there, as well.


Motivations

Human beings are driven by emotions. They are selfish, on the large, valuing the individual above all. Most Humans seek to build relationships, achievements, and/or power. Given their relatively short lifetimes and occasional frailty, Humans want it now, and they want it big. They search for meaning in life and are constantly asking existential questions and wandering off to find the answers.


Max Caps

The Max Caps for all humans is normal (10).


Powers

  • Fisticuffs – For whatever reason, humans love to fight with their hands. Beginning at childhood, humans exhibit a tendency to punch their way through their troubles. To represent this, Humans receive a +1 to their Hand-to-hand Hurt score (2 instead of 1).
  • Immutable - Due to the fact that they are not native to Jaeis, Humans are more resilient to the natural forces (including magic) of the world. Humans receive a +1 to Magic Defense.
  • Versatile – Humans receive a +2 to either a Save or Skill Check of the player's choice.
  • Get a Job – Humans receive the first rank in their first Occupation for free since they are quick learners and hard workers.


(Note: It should be mentioned that the races of Men and Humans are essentially the same race spread between the two distinct worlds of Jaeis and Halestia, since both races possess the same powers and physiology, but the differences between Men and Humans is found in their cultures, and so they are mentioned separately here.)