Difference between revisions of "Shidae"

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Curious,
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Meddlesome wanderers born with a rebellious spirit and penchant for swimming into trouble.
  
 
==Appearance==
 
==Appearance==

Revision as of 20:46, 4 March 2010

Meddlesome wanderers born with a rebellious spirit and penchant for swimming into trouble.

Appearance

Pookah, in their natural form, have large, milky white, pupil less eyes, thin arms with large four-fingered hands, big, hairless rabbit-feet, huge, fanlike, pointed ears, slits for nostrils and blue, mottled skin. Many Pookah possess a talent for shapeshifting, so the Pookah change their appearance often.

Personality

Pookah are quick to scatter, and are frequently skittish. They are also consummate pranksters. They enjoy a good laugh, close family ties, and the distrust of many of the other races. Because of this, the Pookah are confident loners and often expect the worst from other races. Some Pookah are desperate for acceptance or friendship, though this can sometimes be quite obnoxious.

Habitat

Pookah can live anywhere, but they prefer to live close to the water. In the forest of Qaeld they live close to streams and rivers. The city of Machera is ruled by the Pookah, and their population there is high. Pookah stay mostly out of the South, though some live in the City of Brass. To live in the desert would be hard for a Pookah, and many times it means death or worse, as they are highly prized by the Zjenithi as slaves. Pookah also stay away from Solon. The Solonians have no sense of humor.

Society

Pookah family units are very close knit and understanding. The Pookah are natural wanderers, but whenever they leave home, they constantly feel its pull. There really is no hierarchal system, as many of them live simply and move homes often. Pookah marry into many other races, since they are highly adaptive, with the children always being born more Pookah than not.

Adventures

As Pookah are natural wanderers, they make excellent adventurers, and their love of fun only adds to this. Revenge for a murdered loved-one, the chance to pull off the ultimate con or heist, or the search for a stolen family heirloom are good places to start.

Max Caps

  • Cunning 12
  • Psyche 8

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