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- {{spell |school=fire581 bytes (104 words) - 17:20, 28 June 2013
- {{spell |school=fire587 bytes (102 words) - 21:33, 19 January 2013
- {{spell |target=water891 bytes (139 words) - 17:15, 28 June 2013
- {{spell |school=fire755 bytes (114 words) - 21:47, 8 July 2013
- {{spell |school=fire782 bytes (132 words) - 21:02, 27 March 2011
- ...spells, characters can wield magic weapons, armor, or enchanted household objects. ...l them at auction, but perhaps that knowledge is lost to time and only the objects still hanging around are available. Maybe there ''is'' no magic in the wor10 KB (1,676 words) - 12:58, 4 October 2019
- ...on, and one or more physical gestures. Some spells may require a physical object (which might or might not be consumed in the casting). ...able of casting spells is free to learn new spells as he or she sees fit. Spells can be bought for a number of [[Expoints|XP]] usually ranging from 1&ndash8 KB (833 words) - 19:16, 5 December 2020
- ...geographical area. It's important to keep a balance between the number of spells your character knows and how effective each one is. Like all things in thi Each spell contains the following information.15 KB (1,951 words) - 18:59, 14 March 2022
- {{spell |target=Object1 KB (178 words) - 22:54, 27 March 2011
- ...thout a fire to turning a dragon into a pig. See Chapter 14: [[Book:Spells|Spells]] for more details. ...or frozen cocktails, it's likely he'll have to travel to a place where the spell is common.1 KB (252 words) - 16:56, 6 October 2018
- |target=Object ...r of the [[Binding]] Ritual, the mage junctions an elemental to a lifeless object, and in doing so gives rise to a new fabricated creature. Each different ki2 KB (278 words) - 23:03, 24 February 2019
- {{spell |target=Object (weapon)2 KB (332 words) - 20:37, 3 April 2022
- {{spell |target=Object840 bytes (144 words) - 00:18, 28 February 2011
- {{spell |school2=fire747 bytes (116 words) - 11:43, 3 July 2013
- {{spell No Levels |target=Object (element)576 bytes (80 words) - 16:33, 22 January 2012
- Part of the charm of Dieselpunk is in the gadgetry. In times of war, the fires of industry burn brightly, churning out materiel and advanced technology i ...which require ammunition, this is the typical number of shots which can be fired before a reload is necessary.57 KB (8,970 words) - 13:51, 3 June 2011
- {{spell |target=N/A1 KB (261 words) - 02:31, 15 June 2017
- ...e dark places of the world, always keep a good supply of candles, torches, spells which give light, or special devices like night-vision goggles (if availab Things like fire, hurricanes, tornadoes, floods, violent storms, earthquakes, landslides, an29 KB (4,838 words) - 16:17, 28 December 2019
- ...''S'' for slashing, ''B'' for bludgeoning, or ''P'' for piercing. Certain spells, items, and armor protect better against certain types of Harm. If a weapo ..., triangular heads of sharpened bone or stone, or merely by sharpening and fire-hardening the wooden tip.26 KB (3,681 words) - 20:05, 14 March 2022