Difference between revisions of "Virtue"

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{{section|Opposed Rolls|Virtue checks are opposed by [[Seduce]] and [[Taunt]] checks, as well as some spells and similar powers.}}
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{{section|Resisting Torment|}}
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During combat, an opponent can throw insults your way in an attempt to enrage you to the point that you start making careless mistakes. They roll a [[Taunt]] check. You roll a Virtue check. If your result meets or exceeds theirs, you maintain composure. If your result is lowest, your anger overwhelms you and you take a −2 penalty to all rolls during the encounter.
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{{section|Resisting Friendship|}}
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When another character attempts to improve your feelings about himself or another, you can decline the friend request. You must make a Virtue check to oppose a [[Negotiate]], [[Perform]], or [[Seduce]] check made to improve your [[Disposition]]. Creatures of a ''bestial'' [[Nature]] must make a Virtue check to oppose an [[Animal Control]] check for the same purpose. If your result meets or exceeds theirs, your Disposition remains unaffected. If their result is higher, your Disposition improves one level for each 5 points of difference. If the opponent makes a Critical Failure, their Disposition actually worsens one level.
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{{section|Resisting Enmity|}}
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A character can also attempt to worsen your bond deliberately. They make a [[Taunt]] check to worsen your Disposition and you must make a Virtue check to avoid being offended. If your result meets or exceeds theirs, your Disposition remains unaffected. If their result is higher, your Disposition worsens one level for each 5 points of difference. If they're not an especially important ally, you can always choose to fail the check intentionally.
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{{section|Resisting Spells|}}
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Many ''[[:Category:Compulsory-essence Spells|compulsory]]'' spells can be averted with a Virtue check, for instance [[Befriend]] and [[Pheromones]]. In this case, you may add any points in [[Magic Defense]] to this roll. The mage makes a [[Casting Roll]]. You make a Virtue check. If your result meets or exceeds the Casting Roll, you elude the effects of the spell.
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 22:14, 17 July 2019

Typically used with: Self-Control.

In short: abstain. Those who strengthen the Virtue skill are effectively able to resist temptation. While it doesn't necessarily represent a strong moral code, it does infer a character has strong force of will over their impulses. Virtuous characters are able to reign in their natural reactions when provoked, solicited, or coaxed.

Difficulty

Most of the time, Virtue checks are opposed by attempts by other characters and creatures to lure, entice, or enrage. Otherwise, a character who makes a Virtue check is resisting general temptation or compulsion. The difficulty of the check should follow the guidelines at the beginning of the Skills chapter, but here are some guidelines.

Example DL
Resist a normal temptation 10
Character has a predisposition to desire the temptation (e.g. a kleptomaniac vs. a wallet, a recovering alcoholic vs. a drink) +5
Temptation is particularly inviting (e.g. an extremely valuable item, an attractive bar patron) +5

Resisting Torment

During combat, an opponent can throw insults your way in an attempt to enrage you to the point that you start making careless mistakes. They roll a Taunt check. You roll a Virtue check. If your result meets or exceeds theirs, you maintain composure. If your result is lowest, your anger overwhelms you and you take a −2 penalty to all rolls during the encounter.

Resisting Friendship

When another character attempts to improve your feelings about himself or another, you can decline the friend request. You must make a Virtue check to oppose a Negotiate, Perform, or Seduce check made to improve your Disposition. Creatures of a bestial Nature must make a Virtue check to oppose an Animal Control check for the same purpose. If your result meets or exceeds theirs, your Disposition remains unaffected. If their result is higher, your Disposition improves one level for each 5 points of difference. If the opponent makes a Critical Failure, their Disposition actually worsens one level.

Resisting Enmity

A character can also attempt to worsen your bond deliberately. They make a Taunt check to worsen your Disposition and you must make a Virtue check to avoid being offended. If your result meets or exceeds theirs, your Disposition remains unaffected. If their result is higher, your Disposition worsens one level for each 5 points of difference. If they're not an especially important ally, you can always choose to fail the check intentionally.

Resisting Spells

Many compulsory spells can be averted with a Virtue check, for instance Befriend and Pheromones. In this case, you may add any points in Magic Defense to this roll. The mage makes a Casting Roll. You make a Virtue check. If your result meets or exceeds the Casting Roll, you elude the effects of the spell.