User talk:Doublecompile
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Revision as of 03:11, 26 July 2010 by Blottonoir (talk | contribs)
7.25.10
- I added a sentence or two to Summon Weapon/Armor and added Summon Metal Weapon/Armor to the Metal School. The new phrasing says that armor summoned to the caster may automatically be donned or not. I also suggest we write a spell called "Steal Weapon/Armor."
- I think I'd opt to keep information on Retinues, (aka cohorts, followers, animal companions, etc) in its own entry in Adventures. That's where I stuck the information for the time being. There's more to these guys than just combat and I don't want to split the information unneccessarily.
- I looked over the new spells. I love Lock. (are you just saying you love Lock?) Unbuckle seems superfluous in the wake of Lock and Disrobe. I kind of like the term "Strip" instead of disrobe. Disrobe has most of it's usage in phrases like "she disrobed," not "he disrobed her." Plus, I think strip brings to mind more of an adversarial mindset, like one would be stripping something from someone's hands or person. This is what I mean with Unbuckle. Why would someone need it when they have this disrobing spell? I say get rid of unbuckle and beef up disrobe and lock.
- Please look over the retinue entry. I'm sure I'm missing some key points there.
- Did you have research done for traveling by boat? We still need to add that to Adventures.
- I think Workhorse is worked out.
- New trumps and faults involving saves are done. See Vigilant Mind, Vulnerable Mind, Mind over Matter, Wimp, Compos Mentis, Non Compos Mentis, Mercurial, Immutable, and Flighty.
7.8.10
- I added "Choke" as an option during a Grab. This fits in with Suffocation, as listed in the Adventures chapter. Let me know if you have any problems with this.
- We have no rules for Coup de Graces, but I don't know if we need them.
7.7.10
- Tainted damage box on the character sheet?
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
- Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- Use these characters in the quick start rules.