Difference between revisions of "Book:Glossary"
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Revision as of 18:46, 12 March 2022
Contents
Narrative Terms
- Session - One meeting of the players and GM to roleplay. A session might be a regular Thursday night occurence which lasts for a couple hours after work, or an all day Saturday affair. Sessions can be as long or short as the players and GM decide.
- Adventure - An undertaking of the players' which follows their characters along a particular storyline with a set beginning and prospective ending. Adventures usually span a number of sessions.
- Campaign - A saga consisting of a number of adventures, and by extension, quite a few sessions.
- Player Character (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party."
- Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by the players (NPCs), acting as judge and referee with regards to rules, and coming up with the story.
- Non-player Character (NPC) - Any character not directly controlled by the players.
Characters
- Race
- Attributes
- Expoints (XP)
- Fate Points
- Size
- Health Points (HP)
- Magic Points (MP)
- Spirit Points (SP)
- Action Points (AP)
- Skills
- Occupation
- Weapon style
- Magic element
- Spirit motion
- Trumps
- Faults
- Special Powers
Rolling Terms
- Skill check
- Difficulty Level (DL)
- Critical Failure
- Critical Success
- Attack Roll
- Evasion Roll
- Guard Roll
- Damage Roll
- Casting Roll
- Focus Roll
Life and Death
Incidents
- Contaminations
- Illness
Combat
Magic
Spirit
Common Game Terms
- Mage/Mages/Magi - Magi are beings capable of using magic and casting spells. The terms Mages and Magi are interchangeable.
- Bard/Skald - A scholar of the arts of entertainment: poetry, music, oratory, visual arts, etc. Skalds are concerned with preserving the stories of today for entertainment tomorrow. They are often found observing or taking part in events of great importance.