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  • ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.
    1 KB (105 words) - 13:21, 20 October 2020
  • 323 bytes (56 words) - 00:58, 11 April 2012

Page text matches

  • ...to remain stationary. An unconscious creature also gains the ''wide-eyed'' condition. <noinclude>[[Category:Conditions]]</noinclude>
    313 bytes (45 words) - 16:27, 4 July 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    161 bytes (22 words) - 19:49, 17 August 2019
  • ...n. A creature with the mindless condition also gains the ''[[unfeeling]]'' condition. <noinclude>[[Category:Conditions]]</noinclude>
    467 bytes (65 words) - 20:36, 24 December 2019
  • ...re. There is no limit to the number of effects imposing the ''controlled'' condition that can be present on a creature simultaneously — each one cancel <noinclude>[[Category:Conditions]]</noinclude>
    412 bytes (65 words) - 21:31, 4 July 2020
  • ...cks (meaning they are immune to the ''[[distracted]]'' and ''[[rattled]]'' conditions). [[Category:Conditions]]
    363 bytes (50 words) - 20:45, 24 December 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    157 bytes (21 words) - 21:44, 4 July 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    190 bytes (29 words) - 13:15, 22 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    221 bytes (30 words) - 13:03, 6 September 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    162 bytes (21 words) - 19:59, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    178 bytes (25 words) - 19:53, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    190 bytes (28 words) - 19:43, 17 August 2019
  • ...also immune to the ''[[grabbed]]'', ''[[immobilized]]'', and ''[[prone]]'' conditions. A formless spellcaster cannot perform gestures and cannot recite incan [[Category:Conditions]]
    502 bytes (68 words) - 19:39, 14 March 2022
  • ...tion could be caused by any number of factors, so this section will list a condition’s effects but not necessarily its causes or means of removal.
    1 KB (105 words) - 13:21, 20 October 2020
  • <noinclude>[[Category:Conditions]]</noinclude>
    230 bytes (38 words) - 19:48, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    236 bytes (35 words) - 19:47, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    217 bytes (27 words) - 19:46, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    229 bytes (31 words) - 19:42, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    230 bytes (34 words) - 19:48, 17 August 2019
  • ...istracted]]'', or ''[[rattled]]'' [[condition]], regardless of whether the condition was imposed by a skill check, a [[Casting Roll]], or a [[Focus Roll]]. This spirit art cannot remove the ''confused'' condition if imposed by a fault purchased by the affected creature.
    1,003 bytes (153 words) - 02:12, 18 January 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    206 bytes (26 words) - 20:05, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    318 bytes (47 words) - 13:01, 6 September 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    224 bytes (31 words) - 19:39, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    211 bytes (29 words) - 16:25, 4 July 2020
  • ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are
    812 bytes (136 words) - 13:44, 12 January 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    223 bytes (34 words) - 20:06, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    274 bytes (36 words) - 19:45, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    259 bytes (45 words) - 19:44, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    317 bytes (45 words) - 00:19, 6 May 2020
  • ...', ''[[deafened]]'', or ''[[muted]]'' condition, regardless of whether the condition was imposed by natural causes, a magic spell, or a spirit art. Cure can This spirit art cannot remove the ''blinded'', ''deafened'', or ''muted'' condition imposed by a fault purchased by the affected creature.
    945 bytes (147 words) - 15:26, 8 March 2021
  • ...vailable). If you are deprived of your assistance, you gain the ''prone'' condition and must be carried by an ally to move.
    743 bytes (114 words) - 02:39, 14 February 2021
  • ...me, you quickly black out and asphyxiate. You gain the ''[[suffocating]]'' condition so long as you go without air. The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The la
    1 KB (174 words) - 18:10, 14 March 2022
  • <noinclude>[[Category:Conditions]]</noinclude>
    319 bytes (43 words) - 19:47, 17 August 2019
  • ...ll and take no damage, you land on your feet (and don't gain the ''prone'' condition).
    312 bytes (46 words) - 13:18, 30 July 2019
  • ...order to save his ugly hide. This spell allows a mage to specify trigger conditions that result in his or her instant departure to a familiar location. As ...ctivate at inopportune moments. This Intensity takes two rounds after the conditions have happened to enact. For instance, Sir Bedevere states that wheneve
    2 KB (295 words) - 23:29, 4 September 2011
  • ...[condition]]. If the targeted creature fails its save, it gains the chosen condition. The effects are permanent, but can be removed by the [[Cure]] or [[Real
    722 bytes (112 words) - 02:48, 18 January 2021
  • ...peration of the spell, anyone who touches the object activates the spell unconditionally. |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the
    1 KB (188 words) - 02:29, 15 June 2017
  • ...ne but the lure as long as they can see it. Creatures with the ''blinded'' condition are immune to the effects of this spell.
    1 KB (176 words) - 14:42, 30 November 2019
  • ...the target gains immunity to the ''[[dehydrated]]'' and ''[[starving]]'' [[condition]]s.
    743 bytes (110 words) - 21:40, 20 February 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    398 bytes (59 words) - 19:45, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    333 bytes (47 words) - 19:40, 17 August 2019
  • The ''dehydrated'' condition (see below) causes Stamina Drain (DL 20; +1 every 12 hours; lethal). Whe The ''starving'' condition (see below) causes Stamina Drain (DL 10; +1 every day; lethal). Without
    1 KB (239 words) - 18:13, 14 March 2022
  • |level1=The spell allows in any creature that meets a specific condition (for instance, the creature must know a password, or this clubhouse is b |level2=The spell allows in any creature that meets two conditions (for instance, the creature must know a password and have in their poss
    2 KB (273 words) - 17:49, 20 February 2014
  • ...y, when carrying a willing creature, you don't gain the ''[[hampered]]'' [[condition]].
    390 bytes (54 words) - 02:38, 14 February 2021
  • The ''exposed'' condition (see below) causes Stamina Drain (DL 15; +1 every hour; lethal). Without ...and heat up or cool down your body (as required), you lose the ''exposed'' condition and can remove a single Death Mark. If your experiments with temperature
    1,013 bytes (159 words) - 18:11, 14 March 2022
  • ...e damage than the Ginger Ivy Oil. The character gains the ''suffocating'' condition as a side effect for the duration of the poison (Level One, Imbibed, DL ...racter poisoned with Hag's Blood gains the ''distracted'' and ''confused'' conditions (Level Three, Imbibed, DL 16, 10 rounds).
    2 KB (281 words) - 12:58, 20 October 2020
  • ...you have gained the the ''immobilized'' condition, or the ''unconscious'' condition, you automatically fail Evasion Rolls. You also automatically fail the E
    2 KB (325 words) - 14:20, 13 January 2021
  • ...You may attempt to Taunt any creature that hasn't gained the ''unfeeling'' condition. ...comments hit their mark, and they're ''pissed''. They gain the ''rattled'' condition. A single opponent can only be intimidated in this manner once per encou
    2 KB (304 words) - 14:38, 13 January 2021
  • ...ove down all five stages gain the ''[[unconscious]]'' condition (see the ''Conditions'' section below).
    1 KB (160 words) - 12:41, 14 March 2022
  • ...n to flake like rust. The character gains the ''hampered'' condition (see Conditions, below) and has a hard time walking faster than a shuffle due to pain i ...acter is wracked by terrible pain. She gains the paralyzed condition (see Conditions, below). The body begins to seep blood out of the pores and orifices (2
    2 KB (289 words) - 12:57, 20 October 2020
  • ...anity]]. Post-Traumatic Stress Disorder is a typical early result of this condition, though it is certainly not restricted to those struggling with this Fau
    452 bytes (65 words) - 21:22, 2 April 2015
  • Immune to the following conditions: ''dehydrated'', ''exposed'', ''paralyzed'', ''starving'', ''suffocatin ...eable. If the fabrication has an Intellect of 1, it gains the ''mindless'' condition.
    3 KB (465 words) - 16:56, 3 January 2021
  • ...h of the previous enemies becomes incapacitated. In addition to dying, any condition which prevents the opponent from attacking counts as incapacitation, suc
    581 bytes (88 words) - 03:03, 10 September 2019
  • ...it to a creature. See the Life and Death chapter for information on these conditions.
    399 bytes (59 words) - 18:19, 24 February 2019
  • ...it to a creature. See the Life and Death chapter for information on these conditions.
    401 bytes (59 words) - 18:19, 24 February 2019
  • ...can tip the odds in your favor — an opponent with the ''wide-eyed'' condition who fails the Stamina check experiences the result of a Critical Failure ...the way down the Knockout Track and immediately gains the ''unconscious'' condition.
    4 KB (778 words) - 20:18, 14 March 2022
  • ...ind to her presence. One who performs Vanish gains the ''[[invisible]]'' [[condition]]. Any equipment the spirit artist is holding or wearing when she perfor |level3=The effects remain in place unconditionally
    1 KB (236 words) - 19:35, 23 January 2021
  • ...ainst an opponent who loses the opposed roll and gains the ''[[rattled]]'' condition as a result, the opponent takes a −4 penalty to all rolls instead of t
    598 bytes (93 words) - 20:04, 7 September 2019
  • ...y items that leave the spirit artist's possession lose the ''incorporeal'' condition and become just another object that he can't pick up.
    2 KB (243 words) - 01:54, 20 January 2021
  • ...permanently gains the ''blind'', ''deaf'', ''mindless'', and ''unfeeling'' conditions. It uses your own statistics for skill checks, however the Size of the
    668 bytes (109 words) - 22:31, 8 December 2019
  • ...e way down the Knockout Track and immediately gain the ''[[unconscious]]'' condition. ...g until you collapse. Once you reach stage 5, you gain the ''unconscious'' condition.
    4 KB (604 words) - 23:40, 19 January 2020
  • ...o be, you can try to tough through it, but you gain the ''[[hampered]]'' [[condition]], which means you move at half speed. You can also attempt a [[Gymnasti A character who is using [[Stealth]] gains the ''hampered'' condition. You can take a −10 on the check to move at full speed.
    2 KB (304 words) - 02:38, 14 February 2021
  • Your flesh has become hardened from constant training and conditioning. The Damage Score for your Hand-to-Hand attacks increases from the n ...s of your blows ring out like a hammer against an anvil. You have further conditioned your Hand-to-Hand attacks to prove a more effective weapon during comb
    2 KB (232 words) - 19:09, 18 April 2010
  • |description=Through regular meditation, concentration, or thought, you have conditioned your mind into a better state of well-being. You reap the benefits of
    755 bytes (106 words) - 21:27, 2 April 2015
  • ...combat. Whenever you attack an opponent who has gained the ''wide-eyed'' condition, you get a +2 bonus on the [[Damage Roll]].
    704 bytes (108 words) - 13:19, 8 September 2019
  • ...ntal resolve. It can be used to focus on a difficult task amidst bothering conditions. It can also be used to subvert the attempts of those who would seek to ...k, you remain alert. If your result is lowest, you gain the ''distracted'' condition while the performance is underway. If your Mind Control check is a [[Cri
    2 KB (367 words) - 14:24, 13 January 2021
  • ...reathing. If the target fails its save, it gains the ''[[suffocating]]'' [[condition]] and begins to fight lethal [[Stamina Drain]].
    679 bytes (106 words) - 21:35, 20 February 2021
  • ...l. This spirit art is ineffective on creatures with the ''[[mindless]]'' [[condition]].
    672 bytes (100 words) - 02:53, 18 January 2021
  • ...y. Targets of this spirit art who fail the save gain the ''[[stunned]]'' [[condition]] and drop whatever they're holding in hand (e.g. weapons, treasure, hos
    685 bytes (106 words) - 02:07, 20 January 2021
  • ...ulsion, insanity, and corruption dwell. The target gains the ''unfeeling'' condition and behaves in a manner that is aloof, logical, and detached.
    712 bytes (111 words) - 23:30, 17 January 2021
  • ...ion. If the target rolls a Critical Failure, they gain the ''immobilized'' condition. The mage makes a Casting Roll, the result of which is what the target m
    2 KB (346 words) - 16:47, 20 January 2019
  • ...ter. This spirit art is ineffective on creatures with the ''[[mindless]]'' condition.
    658 bytes (101 words) - 02:51, 18 January 2021
  • ...patch of fog or a noisy marketplace) impose a −4 penalty. Extremely poor conditions (like inky darkness or a riot) impose a −8 penalty.
    4 KB (656 words) - 14:26, 13 January 2021
  • ...rom another creature. Targets who fail the save gain the ''[[rattled]]'' [[condition]]. Targets who roll a [[Critical Failure]] turn tail and run away as fas
    702 bytes (111 words) - 02:33, 18 January 2021
  • ...[Guts]] check. If your check is higher, the creature gains the ''rattled'' condition (meaning it takes a −2 penalty on all rolls during the encounter). If ...ay attempt to Intimidate any creature that hasn't gained the ''unfeeling'' condition. Most ''bestial'' creatures that fail the check will attempt to run from
    3 KB (450 words) - 13:57, 23 December 2019
  • ...d by this spell must make a Resilience check or gain the ''[[paralyzed]]'' condition. Paralyzed creatures simply stop dead in their tracks; they don't fall t
    834 bytes (131 words) - 01:47, 20 January 2021
  • ...the earth below, takes appropriate falling damage, and gains the ''prone'' condition. If the creature's means of flight was through a magic spell or a spirit
    837 bytes (127 words) - 02:35, 18 January 2021
  • ...Very useful for tagging invisible foes, as well as improving dim lighting conditions.
    692 bytes (113 words) - 17:11, 28 June 2013
  • ...ded'' and ''deafened'' conditions for 2 rounds. On a Critical Failure, the conditions last 4 rounds. ...hours]. On a [[Critical Failure]], the creature gains the ''unconscious'' condition. A sick sack can also be imbued with an [[infectious disease]]. "Ichor?
    8 KB (1,211 words) - 15:11, 16 April 2022
  • ...ame locked. A targeted creature who fails its save gains the ''paralyzed'' condition.
    811 bytes (125 words) - 01:49, 20 January 2021
  • ...the target fails its save, it immediately gains the ''[[unconscious]]'' [[condition]] and collapses under the pressure of the performer's spirit.
    866 bytes (130 words) - 14:04, 18 January 2021
  • ...istant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a targe
    832 bytes (119 words) - 21:54, 19 January 2013
  • ...ounds typically last minutes to hours, and can impose any of the following conditions: ''[[blinded]]'', ''[[deafened]]'', ''[[hampered]]'', ''[[muted]]'', '' ...also do the trick. Psychoactive substances can impose any of the following conditions: ''[[confused]]'', ''[[distracted]]'', ''[[mindless]]'', ''[[rattled]]'
    3 KB (466 words) - 00:13, 23 November 2020
  • ...f the target of this spell fails its save, it gains the ''[[dehydrated]]'' condition. Water turns to dust in its mouth and it slowly withers into a desiccate
    927 bytes (153 words) - 04:02, 31 August 2019
  • ...lf. A creature under the effects of Clutch gains the ''[[immobilized]]'' [[condition]].
    951 bytes (153 words) - 21:35, 20 February 2021
  • Illness is an acute condition — it comes on suddenly and puts a strain on your body. Whether you ...ion, an illness can impose other effects on the unhealthy creature, like [[condition]]s, [[Continual Damage]], or penalties to specific skills.
    3 KB (506 words) - 18:17, 14 March 2022
  • ...autograph or a moment of "personal time." You gain the ''[[distracted]]'' condition while flanked by hordes of your fans. You may be tempted to use your mag
    1 KB (159 words) - 13:50, 8 March 2022
  • ...If the target of this spell fails its save, it gains the ''[[starving]]'' condition. No matter how much it eats, the hunger persists. It begins to slowly wa
    920 bytes (150 words) - 04:02, 31 August 2019
  • ...cumbered and exhausted until you can take the time to rest. While in this condition you are essentially carrying the weight of your fatigue: you take a −2
    1 KB (173 words) - 00:33, 8 May 2012
  • ...r result is lowest, your anger overwhelms you and you gain the ''rattled'' condition. ...k, you remain alert. If your result is lowest, you gain the ''distracted'' condition. If you roll a [[Critical Failure]], the first attack from anyone else c
    3 KB (563 words) - 14:40, 13 January 2021
  • ...it becomes pinned in place on a short lead and gains the ''[[grabbed]]'' [[condition]]. Aside from the [[Realign]] spirit art, no power in the universe can s
    1 KB (161 words) - 19:34, 23 January 2021
  • ...to spend significant time with you will react poorly towards you once your condition becomes apparent. Boredom is your mortal enemy — whenever you are
    1 KB (167 words) - 15:29, 4 June 2011
  • While she meditates (and gains the ''[[unconscious]]'' [[condition]] while doing so), her aura reaches out to observe the subject and its s
    1 KB (181 words) - 01:35, 14 February 2021
  • ...away. If the defender rolls a [[Critical Failure]], he gains the ''prone'' condition as well.
    1 KB (175 words) - 03:23, 12 March 2022
  • ...into that 5′ circle, friend). Any creature immune to the ''unconscious'' condition can't be sedated by this spell.
    928 bytes (151 words) - 15:58, 30 November 2019
  • ...e holding 4 or fewer Life Marks, but five will impose the ''[[immobile]]'' condition, and six will destroy the creatures in dramatic fashion.
    1,011 bytes (153 words) - 17:02, 14 March 2022
  • ...of the [[Casting Roll]] or [[Focus Roll]] that imposed the ''invisible'' [[condition]] originally.
    1 KB (168 words) - 02:57, 18 January 2021
  • ...creature one or more [[Size]]s larger and also gains the ''[[hampered]]'' condition.
    1 KB (176 words) - 03:02, 14 February 2021
  • .... If the target of this spell fails its save, it gains the ''[[exposed]]'' condition. No amount of thermal blankets or ice packs can help, and the creature w
    1 KB (191 words) - 04:02, 31 August 2019
  • ...'must'' have a physical body. Creatures who gain the ''[[incorporeal]]'' [[condition]] are immune to this spirit art.
    1 KB (194 words) - 15:58, 8 March 2021
  • Once you start climbing, you gain the ''grabbed'' condition (in this case you're wrestling the wall). It's really hard to climb and ...agile). As long as you have a hold on them, you both gain the ''grabbed'' condition.
    4 KB (736 words) - 23:26, 19 January 2020

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