Difference between revisions of "Old"

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Expoint Bonus: 4
 
Expoint Bonus: 4
  
By all accounts, you should be on death's doorstep.  You are near the end of your race's average lifespan (75 for humans), and anyone younger than Over the Hill has little respect or patience for you (−4 penalty to [[Leadership]], [[Negotiate]], [[Seduce]], [[Taunt]], and [[Intimidate]]).  Those irresponsible young whippersnappers, still blessed with keen senses and supple joints… just wait till they're in your shoes, then they won't be so cocky.  While your mind may still be sharp, your body isn't what it used to be: subtract 3 ranks from each [[Muscle]], [[Agility]], and [[Endurance]].  Your Max Caps for those abilities are now 3 less as well.  You also have 2 less Action Points.  Time's ravages have left their mark on your face as well as your body: Ancient characters can be at best [[Attractive]], never more beautiful.  However, in your long years you have learned much, so starting Ancient characters receive an additional '''15''' Skill ranks.
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By all accounts, you should be on death's doorstep.  You are near the end of your race's average lifespan (75 for humans), and anyone younger than Over the Hill has little respect or patience for you (−4 penalty to [[Leadership]], [[Negotiate]], [[Seduce]], and [[Intimidate]]).  Those irresponsible young whippersnappers, still blessed with keen senses and supple joints… just wait till they're in your shoes, then they won't be so cocky.  While your mind may still be sharp, your body isn't what it used to be: subtract 3 ranks from each [[Muscle]], [[Agility]], and [[Endurance]].  Your Max Caps for those abilities are now 3 less as well.  You also have 2 less Action Points.  Time's ravages have left their mark on your face as well as your body: Ancient characters can be at best [[Attractive]], never more beautiful.  However, in your long years you have learned much, so starting Ancient characters receive an additional '''15''' Skill ranks.
  
 
Exception to the Fault: in cultures where elders truly are revered, you will be honored and deferred to – however, you will be expected to provide wisdom, guidance, and leadership, whether you are wise and charismatic or not!
 
Exception to the Fault: in cultures where elders truly are revered, you will be honored and deferred to – however, you will be expected to provide wisdom, guidance, and leadership, whether you are wise and charismatic or not!

Revision as of 18:35, 26 January 2009

Handicapped.svg

Physical Fault

Expoint Bonus: 2/4/6

The opposite extreme of the Child fault. You are considered past your prime for your race and culture, although the exact effects of this Fault depend upon your level of age, as follows:

Over the Hill

Expoint Bonus: 2

You've passed the midpoint of your lifespan, (50 years for humans) and those unburdened by age are beginning to doubt your capabilities (−2 penalty to Leadership, Negotiate, Seduce, and Intimidate against anyone at least 1 generation younger). You can still hold your own, but age is catching up to you: subtract 1 from each of Muscle, Agility, and Endurance. Also your Max Caps in these abilities is 1 less. You also have 1 less Action Point. On the plus side, you've picked up a few tricks in your time: you receive an additional 5 Skill ranks.

Incompatible with

  • Child
  • Ancient
  • Prehistoric

Ancient

Expoint Bonus: 4

By all accounts, you should be on death's doorstep. You are near the end of your race's average lifespan (75 for humans), and anyone younger than Over the Hill has little respect or patience for you (−4 penalty to Leadership, Negotiate, Seduce, and Intimidate). Those irresponsible young whippersnappers, still blessed with keen senses and supple joints… just wait till they're in your shoes, then they won't be so cocky. While your mind may still be sharp, your body isn't what it used to be: subtract 3 ranks from each Muscle, Agility, and Endurance. Your Max Caps for those abilities are now 3 less as well. You also have 2 less Action Points. Time's ravages have left their mark on your face as well as your body: Ancient characters can be at best Attractive, never more beautiful. However, in your long years you have learned much, so starting Ancient characters receive an additional 15 Skill ranks.

Exception to the Fault: in cultures where elders truly are revered, you will be honored and deferred to – however, you will be expected to provide wisdom, guidance, and leadership, whether you are wise and charismatic or not!

Incompatible with

Prehistoric

Expoint Bonus: 6

By all accounts, you should've been dead years ago. You're well past the average life expectancy of your race (90 for humans) and are considered by anyone younger than yourself (which is almost everyone) to be a doddering oldster, capable of little more than spooning mush into your toothless maw – you take a −6 penalty to Leadership, Negotiate, Seduce, and Intimidate with anyone who is your junior ("Shut up, you old windbag." "Clyde, you warty lizard, you ain't but a day younger than I am!" "Don't matter, younger is younger."), and subtract 5 from each of Muscle, Agility, and Endurance. Your Max Caps are also reduced by 5 points. You also have 3 less Action Points. You may be no more than Attractive in appearance. Needless to say, you have a hard time scoring hot dates. When 900 years old you are, look so good you will not! In your favor, you are affected by the Exception noted above, and anyone who's been around as long as you have is bound to have some useful experience: you receive 25 additional Skill ranks. Keep in mind the adage: "Old age and treachery will beat youth and enthusiasm every time."

Incompatible with

As if you needed any more reminders of your decrepitude, keep in mind that age is frequently accompanied by any number of Physical Faults, especially poor hearing and vision.