Search results

Jump to: navigation, search

Page title matches

  • ...er:Blottonoir|Dusty]] had some similar ideas on the [[Otherworld:Equipment|equipment list]]. I'm not sure he would agree that revolvers are too advanced for
    2 KB (295 words) - 15:00, 1 February 2012
  • ...enchrover βˆ’ This heavily modified light utility vehicle from Falke comes equipped with thick plating (+2 vehicle armor), a gun-mount and Falke Cβˆ’670 Des
    57 KB (8,970 words) - 13:51, 3 June 2011
  • 2 KB (305 words) - 20:16, 14 March 2022

Page text matches

  • ...purpose grants you a bonus to the [[Grip]] check. See the [[Book:Equipment|Equipment]] chapter for a list of suitable weapons and the bonuses they grant.
    393 bytes (65 words) - 20:24, 27 August 2018
  • ...ther stacked penalties. If the amount of degradation exceeds the bonus the equipment confers, it falls apart and is ruined. ...the purchase price by the equipment bonus. For example, as detailed in the Equipment chapter, leather armor costs 300𝕀 and it provides 3 points of armor
    2 KB (273 words) - 00:40, 5 June 2017
  • ...y extra descriptions added to it. This page is ''transcluded'' on the Book:Equipment page. ―[[User:Doublecompile|Double Compile]] 21:02, 28 March 2012 (ED
    363 bytes (48 words) - 01:02, 29 March 2012
  • * [[Book:Equipment|Equipment]]
    1 KB (146 words) - 16:52, 24 February 2018
  • ...er pathetic, isn't it? You have real trouble with lugging around your own equipment, you're the most ineffective laborer your friends have ever seen, and y
    494 bytes (72 words) - 23:39, 30 July 2019
  • I have moved the chart to List of Armor and Book:Equipment ―[[User:Doublecompile|Double Compile]] 16:33, 16 January 2012 (EST)
    477 bytes (69 words) - 00:48, 29 March 2012
  • ...to cast. Just like [[list of weapons|each weapon]] in the [[Book:Equipment|Equipment]] chapter lists an AP, each spell has its own AP value as well. Most sp
    1 KB (250 words) - 23:06, 31 March 2012
  • [[Category:Equipment]]
    412 bytes (50 words) - 17:01, 12 January 2019
  • ...rides the flows of magic to a remote location with all his buddies, their equipment, and their pets in tow. The mage can bring along one living creature i
    619 bytes (103 words) - 02:32, 15 June 2017
  • ...not factor in the character's Muscle nor Might to the Damage Roll. In the Equipment chapter, each ranged weapon lists in its description its range of accur ...wn'' [[weapon skill]]. Unless otherwise noted in their descriptions in the Equipment chapter, thrown weapons are accurate to about 30 feet. For every 10 fee
    2 KB (360 words) - 15:58, 9 December 2018
  • |level1=A normal set of clothing and appropriate equipment for one person
    673 bytes (97 words) - 04:13, 5 September 2011
  • ...ield. Shields, their bonus to Parry, Harm, and AP to use are listed in the Equipment chapter.
    759 bytes (132 words) - 15:55, 9 December 2018
  • ...er:Blottonoir|Dusty]] had some similar ideas on the [[Otherworld:Equipment|equipment list]]. I'm not sure he would agree that revolvers are too advanced for
    2 KB (295 words) - 15:00, 1 February 2012
  • ...oid]]'', or ''[[legendary]]'' creature (see ''[[Book:Equipment|Chapter 11: Equipment]]''). Each usage of a Healing Kit grants a +4 bonus to the check, and a
    3 KB (428 words) - 19:40, 14 March 2022
  • ...all sorts of places. Whenever the need arises (maybe the party needs some equipment, an inside scoop on someone, or a spy) you can make a [[Charm]] + [[Lor
    1,021 bytes (173 words) - 12:46, 6 September 2019
  • ...anything listed in the ''Gear'' section of ''[[Book:Equipment|Chapter 11: Equipment]]'' and any other object of a utilitarian nature. ...5 points below the DL. See the ''Modifications'' section in ''Chapter 11: Equipment''.
    9 KB (1,463 words) - 19:31, 14 March 2022
  • |level1=The mage can change his or her clothing and equipment. The mage cannot change magical items, nor can he or she change non-ma
    816 bytes (144 words) - 23:55, 27 February 2011
  • ...s, doctored-up weapons, or magic spells. When your body, hair, clothes, or equipment catch fire, you begin taking [[Continual Damage]] (4 HP per round). Eve
    881 bytes (146 words) - 12:18, 16 July 2020
  • | The character is wearing overly noisy equipment, such as keys, chains, or metal boots
    1 KB (161 words) - 22:52, 28 December 2010
  • * [[Book:Equipment|Inventory]] * [[Equipment]]
    4 KB (470 words) - 03:52, 10 April 2022
  • * Retrieve and use an [[Equipment|item]] ...a magic spell, or a mounted scope, for example. Check the [[Book:Equipment|Equipment]] chapter for more details.
    11 KB (1,744 words) - 19:32, 2 April 2015
  • ...d to this task; weapons such as these list a bonus in the [[Book:Equipment|Equipment]] chapter. Some weapons, specifically those that are held with two hand
    4 KB (599 words) - 03:24, 12 March 2022
  • ...explosion, like someone hurling a black powder grenade (see ''Chapter 11: Equipment''). Clothing, equipment, and gear meant to counter the effects of the environment, like heavy w
    4 KB (604 words) - 23:40, 19 January 2020
  • * Retrieve and use an [[Equipment|item]] ...a magic spell, or a mounted scope, for example. Check the [[Book:Equipment|Equipment]] chapter for more details.
    13 KB (2,064 words) - 04:02, 19 January 2020
  • ...tantly convey her very soul to a distant place, dragging her body and worn equipment along behind it. One can travel great distances instantaneously, reach
    1 KB (216 words) - 23:55, 21 January 2021
  • ...ce. One who performs Vanish gains the ''[[invisible]]'' [[condition]]. Any equipment the spirit artist is holding or wearing when she performs Vanish become
    1 KB (236 words) - 19:35, 23 January 2021
  • * [[Book:Equipment|Equipment]]
    5 KB (661 words) - 20:27, 26 January 2021
  • ...ons. While in monstrous form, the character has no restrictions on holding equipment or spells. Attacks in monstrous or animal form using teeth, claws, horn ...pets and children shy away from you, and you always find shed fur on your equipment. The character receives a total bonus of +2 to Perception, Stealth, and
    5 KB (835 words) - 00:21, 2 March 2017
  • ...erformer gains the ''[[incorporeal]]'' condition. His body, clothing, worn equipment, and carried items become translucent and insubstantial (but not invisi
    2 KB (243 words) - 01:54, 20 January 2021
  • While the effects are active, her presence and that of her equipment are undetectable by ''any'' means. There is no skill check, Casting Rol
    2 KB (279 words) - 22:54, 13 March 2021
  • |description=The mage's body and equipment turn into a fluid state. While in this state, the mage can pass throug
    2 KB (251 words) - 20:40, 3 April 2022
  • ...embers know there's always someone watching. Revenue is suspected to fund equipment and supplies for agents.
    2 KB (324 words) - 16:27, 11 January 2015
  • # Purchase ''equipment'' ...ings you buy, find, or maybe even steal. See Chapter 11: [[Book:Equipment|Equipment]] for all the goodies you can acquire.
    14 KB (2,225 words) - 20:36, 10 January 2021
  • ...Polymorphed into a bestial form can't speak or cast spells. Clothing and equipment are transformed along with their owner.
    2 KB (335 words) - 20:40, 23 February 2019
  • Venturing into the wild can be a dangerous voyage if you're ill-equipped for the challenges you'll face there. ...ent is difficult without specialized footwear, so creatures without proper equipment or physical adaptations gain the ''hampered'' condition in the ice and
    29 KB (4,838 words) - 16:17, 28 December 2019
  • ...suffocation while phasing inside the element. The mage can bring along any equipment worn or in hand, but not other living creatures.
    2 KB (337 words) - 16:33, 20 January 2019
  • ...s are much harder for firnoy to wield (see ''[[:Book:Equipment|Chapter 11: Equipment]]'' regarding weapon Muscle requirements).
    8 KB (1,395 words) - 17:34, 3 August 2019
  • [[Category:Equipment]]
    2 KB (352 words) - 17:00, 12 January 2019
  • ...ures are easier for kulgeris to wield (see ''[[:Book:Equipment|Chapter 11: Equipment]]'' regarding weapon Muscle requirements).
    9 KB (1,473 words) - 16:17, 28 December 2019
  • ...and from the lands it has conquered. The army uses these funds to supply equipment, pay officer salary, pay for training, and research new powers.
    3 KB (420 words) - 16:41, 12 January 2015
  • ...result to be too high. Some of the skills in this chapter allow you to use equipment to gain an easy bonus on your rollβ€Šβ€”β€Šif you can track down and ac
    3 KB (521 words) - 22:00, 10 January 2021
  • ...umption to attempt to measure her). Her chief adviser, [[Iden Blott]] has equipped her with the power to change her size to appear human-sized at will, tho
    3 KB (431 words) - 22:05, 19 May 2012
  • ...so use Guard to resist damage from hazards, like a spiked pit. A very well-equipped and tough hero might be able to fall in a pit trap and have the metal sp
    3 KB (505 words) - 13:03, 4 September 2019
  • ...e have devices meant to capture a creature. Maybe these are just pieces of equipment and they use this weapon category.
    3 KB (416 words) - 20:44, 4 July 2022
  • * Equipment - The Overladen Henchman * Occupation: Smith/Equipment and weapons
    3 KB (378 words) - 02:14, 26 July 2010
  • ...rring or demonstrating their skill. They are expected to provide their own equipment. The Corps provides treated armor to new members, the cost of which is
    4 KB (750 words) - 17:26, 30 January 2011
  • ...for mortals to Climb short of using magic [[spells]]. If you use climbing equipment, you gain a +4 bonus to the Grip check. A device such as magnetic boots
    4 KB (736 words) - 23:26, 19 January 2020
  • ...tions of any kind, but they are expected to provide their own supplies and equipment when sent on crusades or Cleansing Rituals (e.g. armor, food). New memb
    5 KB (832 words) - 20:18, 3 June 2017
  • ...members of the Dragoons are looked upon to provide their own supplies and equipment. Each member either has amassed his own income or been sponsored to be
    5 KB (855 words) - 20:22, 3 June 2017
  • ...s that can be applied to wounds (see the ''Gear'' section of ''Chapter 11: Equipment''). A character who regains HP from a healing item still needs to rest
    5 KB (801 words) - 12:42, 14 March 2022
  • * [[Otherworld:Equipment]]
    5 KB (902 words) - 21:31, 20 June 2012
  • [[Category:Equipment]]
    5 KB (750 words) - 22:03, 27 August 2018
  • ...id than just a proper name. By recognizing the weapons, armor, clothes, or equipment carried by someone, as well as the appearance of these items, you can i
    6 KB (1,074 words) - 13:01, 30 September 2019
  • ...GM's girlfriend is in the player group, and she ends up with all the best equipment, an endless supply of money, and an invulnerability to damage of any ki ...ere use as currency? What sort of things are valuable here? What kind of equipment is available? Why is some unavailable? Is coinage universal or is the
    48 KB (8,616 words) - 19:59, 8 May 2012
  • [[Category:Equipment]]
    8 KB (1,211 words) - 15:11, 16 April 2022
  • ...nformation on new and interesting races, strange technology and innovative equipment, exotic locales and cultures, and improved character building tools. W
    14 KB (2,333 words) - 21:36, 16 April 2013
  • ..., and porcelain. It smells even worse than it looks. Decay golems can ruin equipment, unravel magic, and set opponents upon each other. They're neither stro
    16 KB (2,841 words) - 20:20, 23 June 2018
  • [[Category:Equipment]]
    26 KB (3,681 words) - 20:05, 14 March 2022
  • ...enchrover βˆ’ This heavily modified light utility vehicle from Falke comes equipped with thick plating (+2 vehicle armor), a gun-mount and Falke Cβˆ’670 Des
    57 KB (8,970 words) - 13:51, 3 June 2011