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  • ...arrative, imaginative aspects of the Elysium game, this chapter deals with gamers and how to manage a gaming environment. Much of the information presente A GM can't run a game unless there are players who want to play. There are a few things worth re
    48 KB (8,616 words) - 19:59, 8 May 2012
  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007

Page text matches

  • File:Elysium logo.png
    The logo for the Elysium game
    (360 × 185 (38 KB)) - 00:19, 9 November 2007
  • #REDIRECT [[Game Master]]
    25 bytes (3 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007
  • ...ution of Otherworld's history, and this is just one of them. Certainly, a game set in the past might have a classic fantasy feel, and something in the fut
    426 bytes (77 words) - 02:09, 17 March 2011
  • ...laying Game. The system uses ten-sided dice as the random variable in the game mechanics. ...of rules that would be a welcome break from other, more static Roleplaying Game Systems.
    551 bytes (93 words) - 00:08, 9 November 2007
  • ...of spirit arts can add his [[Self-Control]] score to his total SP. As the game progresses, a spirit artist can further increase his SP total by purchasing
    444 bytes (66 words) - 01:07, 23 March 2020
  • ...game that will use the [[Empyrean System]]. It was a fantasy role-playing game that was awesome. * [[Immortal Legacy]] (which is now the full game at large)
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  • I think that there are roleplaying, realism, mathematical, and game mechanical pro's and con's when considering each as a health tracking syste
    274 bytes (41 words) - 12:30, 4 April 2011
  • At the end of every game session, the GM should decide how many Expoints to award each player, with
    372 bytes (60 words) - 20:31, 27 December 2020
  • ...lps give you a reason for playing. There are no "winners" in role-playing games; winning is about having fun. But having a goal can't hurt. There is no
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  • We publish games and related content which allows our community to have fun by immersing th Never Say Die Games will be recognized for the continual release of innovative and compelling
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  • ...rt with [[Jack of All Trades]], although he or she may buy it later in the game.
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  • ...cision to a funny quote, or even just showing up. New characters begin the game with three Fate Points. You can't have more than five Fate Points at a time You can use a Fate Point to attempt an act of bravado and heroism in game. Using a Fate Point in this manner gives the character a +10 bonus on any r
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  • ...ay feel the need to beef up your character. It also makes perfect sense in-game — a soldier would spend time working out to bolster his Muscle, a mon ...acters progress through the story and gain experience, represented in this game as ''Expoints''.
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  • ...lism, some supernatural effect, or a close connection with the planet. In game terms, you heal twice as many [[Health Points]] in the same amount of time
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  • You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or somethin ...ols to forge characters, places, and events, otherwise impossible in other games. Fully customizable characters, extensive options, and vivid source mater
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  • Skills are the very bread and butter of doing something in this role-playing game. Skills represent your character’s knowledge, strengths, and specialties ==Skill game rules==
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  • ...vioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm. The racial descriptions below give the game statistics for the different races of the setting.
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  • ...ifficult thanks to symptoms like pain, fever, nausea, and fatigue. In this game, illness quantifies the burden imposed by afflictions, regardless of their Any illness in this game will list the initial DL to resist, and could list one or more of the follo
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  • ...gacy, '''magic''' is the collective term for spells and magic items, their game effects and limitations, and the rules governing their use. ...izards, witches, magic-users, magicians, sorcerers, and warlocks. In this game, they are called ''mages''. Some examples of famous mages in history or fic
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  • I've never liked that in many pen-and-paper RPGs, as well as in games and stories of many kinds, one can tell the bad guys because of how hideou ...onality and Motivation, which can be found explained in detail in the Core Game Book.
    4 KB (716 words) - 15:13, 22 August 2011
  • ...w). A mage can add their score in this Attribute to their MP total. As the game progresses, a mage can further increase their MP total by purchasing the ''
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  • ...o give players the ability to intricately customize their characters, this game lacks the concepts of character classes and experience levels. Players may
    654 bytes (100 words) - 20:44, 2 January 2021
  • ...ter (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party." * Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by th
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  • ...ld include a printed, bound rulebook, emblazoned dice bag, official set of game dice, etc. — nerds love shit like that — e.g. [http://cgi.ebay.com/SILV * Work out relationships with local game shops (I have two connections in NJ and one in NY I can leverage) to get or
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  • ...ter holds the final say on the availability and use of spirit power in the game. One GM might tell a story in which all characters touch the forces of spir
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  • ...to poisons of any kind, even magic spells that bestow similar effects. In game terms, you automatically pass [[Vitality]] checks made to resist poison. Pe
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  • ...s is called the ''target''. This is the case for all opposed rolls in this game, including [[Attack Roll]]s, [[Casting Roll]]s, and [[Focus Roll]]s.
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  • ...te the world of Elysium and how playing one of these creatures affects the game. Each of these beings belongs to a '''Race''', or a population of similar ...avioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm, o
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  • In this game, those who tap into the power of life itself are known as ''spirit artists'
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  • Using the ideas in this book, Game Masters and players can craft stories that fall anywhere in the gamut: from ...her you're gathering for just one session or a thousand, the object of the game is to portray your characters, pursue their goals, and overcome the challen
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  • ...posite of Trumps, can be assembled at character creation or amassed as the game progresses. A GM may tell you that your character inherits a Fault because of in-game events. Say your character has his or her hand unjustly lobbed off and the
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  • '''Immortal Legacy''' is a fantasy role-playing game, complete with setting. It was originally crafted by [[user:doublecompile| ==Major Game Elements==
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  • ...nality of the contact must be worked out before the contact can be used in game-play, hence, it's not a “get out of jail free” card. Unlike an [[Ally]
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  • |description=The pawns are set and the game is on. Inside your cunning mind, dozens of complex maneuvers and agendas s
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  • ...s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get
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  • ...wanting to perform an action against another character or creature in the game. Your result is compared to the result of a roll made by another player or ...case, you don't have to roll at all. However, you do have to accept the in-game consequences.
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  • ...Attack Roll''' is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carryin
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  • * [https://twitter.com/nsdgames NSD Games on Twitter]
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  • ...weasels, rabbits, foxes, and cats. They do occasionally take down larger game, for food or to protect their territory, but most Griffs do not find humano
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  • ...keep you silent. Stay out of the lawyer business and keep away from poker games.
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  • ...creating an entire character and would rather jump into the action of the game, some quick-start characters have been provided in this chapter for that pu
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  • Players need to create characters before they can join the game. One could create a one-armed, colorblind, psychic carpenter who charges i ...ts, and anything relevant to staying inside that character and playing the game. As such, you should get to know it pretty well, as you'll need to referen
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  • For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing. T
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  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • ...perties that a character can attain either at character creation or as the game progresses. ...he can possess; the only limit is the number of Expoints earned during the game. Listed below are the trumps available for purchase.
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  • In game terms, you ignore a certain amount of damage each round.
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  • The points cost of the Gift determines its usefulness in game: if a player opts for eagle's talons to be used in combat, and works with t
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  • ...s not count as a [[Critical Success]]). Taking your time takes a while! In game terms, your character keeps trying until the check is done perfectly. Usual
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  • ...ne of a person but lacks any of the learned experience of that person. In game terms, a simulacrum retains all of the ability stats of the person, but non
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  • Any effect in this game that imposes Continual Damage will list the amount of damage incurred, the
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  • In game terms, all spells of the hallowed element receive a +1 bonus to the [[Casti
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  • ...A list of spellsongs may be specific to the campaign setting in which the game takes place. At the very least, a list should include spells of a [[:Catego
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  • ...pell has a ''rarity'': the ease with which your character can learn it. In game terms, a character must learn the spell either from experimentation, a ment
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  • Any effect in this game that imposes Stamina Drain will list the initial DL, the frequency of Stami
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  • ...e Immortals brought you back to life. How you want to treat death in your game is up to you, your GM, and the other players.}} ...ehydration, suffocation, or hypothermia. Physically taxing effects in this game impose ''knockout''.
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  • ...for you. Still, a savvy GM will endeavor to tell the players what kind of game to expect so they can build their characters appropriately.
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  • ...ogical sense. But even physics and logic are just guidelines in a fantasy game. DLs of ridiculous tasks should be 40 or higher and made by your GM. You
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  • Essentially, in game terms, this gives the GM license to plan out in secret the fate of the char
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  • ...ve in his/her mind that their allies have gone over to the wrong side! In game terms, this means that the target will attack former comrades as well as ot
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  • ...irst need a copy of the Elysium RPG Rulebook to teach you the rules of the game. This book contains information on new and interesting races, strange tech I personally think most role-playing games skip over a cool idea for undead beings because the undead make for excell
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  • ...ilure]] or detrimental behavior, you can worsen it. Aside from eventful in-game choices, several different skills can be used to alter Disposition (see the
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  • * Contribution to in game events. Despite whether the character single handedly defeated the super v ...xpoint point should be awarded here. To be honest, some players are great gamers, but horrible role-players. Don't worry so much. If they make a concert
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  • ...arrative, imaginative aspects of the Elysium game, this chapter deals with gamers and how to manage a gaming environment. Much of the information presente A GM can't run a game unless there are players who want to play. There are a few things worth re
    48 KB (8,616 words) - 19:59, 8 May 2012
  • Combat in the Elysium game is a turn-based encounter where the players face a common foe or group of f ...|text=You might find that two separate rolls for any attack slows down the game. You might ''not!'' Two separate rolls definitely lends a hand in increased
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  • Skills are the very bread and butter of doing something in this role-playing game. Skills represent your character's knowledge, training, and specialties in
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  • ...asks of professional adventurers. This chapter deals with elements of the game which you'll need to master in order to survive out there in the world. ...cters and creatures aren't the only thing that pose a threat to PCs in the game; sometimes the world the characters walk in can vastly affect the success o
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  • ...ve been disrupting the peace of the woods where Skorna's tribe lives. All game has disappeared from the woods and the tribesfolk have seen and heard stran
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  • In short: stay yourself. In this game, there exist not only hazards to one's body, but hazards to one's mind as w
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  • ...sonably within the purview your character's [[Occupation]]s should be fair game. :You can formulate plans and tactics for game, sport, or warfare — valued by chess players, quarterbacks, and gener
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  • Elysium is a game which revolves around stories. Storytelling is a time-honored craft which ...though: no one wants their character to die in the first five minutes of a game.
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  • Starting characters begin the game with 500𝕤 unless they have purchased the [[Wealth]] trump.
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  • In game terms, you gain a +1 bonus to [[Taunt]] and [[Intimidate]] rolls once other
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  • Choosing a Casting Attribute has as much storytelling potential as it does game-play potential. Each Attribute grants an interesting and unique ability and
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  • Cool your jets. Magic is a tough game dynamic with lots of rules you need to understand first. Here is "How to Ma
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  • ...midate]] puts the ball in your court (whether or not you've actually ''got game'' or not). This check doesn't necessarily mean a growl, scream, or overt d
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  • In this game, ''medications'' eradicate curable disease. Many compounds, from vegetables
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  • ...fferent kinds of creatures which may be encountered in the Immortal Legacy game. A creature's '''Nature''' details its immunities and vulnerabilities. Crea
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  • ...our character knows and how effective each one is. Like all things in this game, you give up specialization for diversity depending on how you invest your
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  • In this game, offerings grant you [[Ritual Point]]s. Every ritual requires you to amass
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  • Really, anything over 100 feet is too much for mortals to survive. But this game doesn't have just mortals, does it?
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  • 3 KB (378 words) - 02:14, 26 July 2010
  • Combat in the Elysium game is a turn-based encounter where the players face a common foe or group of f
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  • ...e roll times 10 should be the number of feet thrown. A traditional Olympic games hammer weighs 16 pounds. An Olympic javelin weighs just under 2 pounds. Th
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  • Your character starts the game knowing the "Common" language as well as a single language from their homel
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  • Traditionally, an Olympic games hammer weighs 16 pounds. The result of the roll times 10 should be the nu
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  • Otherworld is a campaign setting for the [[Elysium]] role playing game. It was originally fathered by [[User:blottonoir|Dusty Blottenberger]].
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  • ...any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?"
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  • ...e roll times 10 should be the number of feet thrown. A traditional Olympic games hammer weighs 16 pounds. An Olympic javelin weighs just under 2 pounds. Th
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  • ...Before the messenger explained anything about his purpose, Zif offered a game of chance for the contents of the box, offering up his weapon as a wager.
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  • ...ains his physical body and places it in a state of suspended animation. In game terms, he cannot regain HP, but becomes immune to contaminants, [[Stamina D
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  • The human race is a wildcard in the game of warfare. Humans can unite beneath a banner, gathering any number of tale
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  • ...maghashi usually loves friendly challenges like sports, competitions, and games, and you'll likely not find one a sore loser. They love good, hard manual
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  • In the Immortal Legacy game, it is assumed by default that anyone can use magic items like an enchanted
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  • Combat in the Elysium game is a turn-based encounter where the players face a common foe or group of f
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  • * ''Hunting Bow'' – A traditional bow suitable for game-hunting or combat. Arrows shot by bows can be tipped with different materi
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