Difference between revisions of "Zjenithi"

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Boiled, blasted, and hardened by desert winds, stinging sand, and the harsh rays of the sun, no race is as brutal as the Zjenithi.  Constructing their crude, yet strong and enormous empires from dung, spittle and sand, Zjenithi live out their lives in the desert playing the Ages old game of political treachery.
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Ruthless four-eyed slavers from the South who have carved a treacherous empire from sand.
 
 
The Zjenithi long ago discovered some secret in their blood where the [[Gift of Gaeis|Gifts of Gaeis]] were most prevalent and have since become undisputed masters in crafting a caste system based on these unique traits.  The insect-like qualities they are endowed with are highly revered and are used as a marking of the rigid classes.  
 
  
 
==Appearance==
 
==Appearance==
 
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Zjenithi have long faces set with two sets of two eyes. 
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Bony protrusions and spikes jut from their cheekbones, brows, elbows, head and knees.  Their skin has the gritty consistency of sandpaper and is hairless.  Zjenithi tongues are forked.  Zjenithi men and women have hands with long, thick nails which are often lacquered.  Zjenithi dress is loose and thin and often embroidered with cloth of gold or other finery.  Zjenithi take great pleasure in displays of wealth or power. 
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==Personality==
 
==Personality==
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Boiled, blasted, and hardened by desert winds, stinging sand, and the harsh rays of the sun, no race is as brutal as the Zjenithi.  They live out a harsh existence and quite literally have made a home out of their own blood, sweat and spit.  As such, they expect little understanding or mercy from other beings and grant little in return. 
  
 
==Habitat==
 
==Habitat==
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The most powerful Zjenithi abode is the city of Zjenahd, which is constructed mostly from sand, mud, and the spittle which some Zjenithi are able to produce, which acts as a strong adhesive when dry.  It can be bottled, and is sold in the markets of the South.  Zjenithi like to surround themselves with art, luxuries (like ice) and precious items.  The antiquities trade among Zjenithi merchants is very lucrative. 
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Zjenithi are found all along the South, and in the more northern cities of [[Machera]], [[Vast]], [[Haven]], [[Seagate]], and [[The Hanging City]].
  
 
==Society==
 
==Society==
Zjenithi society is firmly structured around a cast system as well as the prominent slave trade.   
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Zjenithi society is structured around a caste system as well as the prominent slave trade.  To the Zjenithi, a slave is simply the lowest class possible.  They see nothing wrong with owning and selling other beings the way others own possessions.  How a Zjenithi treats his or her own slaves varies greatly, however.
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The castes of Zjenithi society are called "Tiers".  Gardeners, healers, farmers and those capable of raising and restoring life in the desert are of the highest tier.  Next powerful are the Merchant Lords, artists and craftsmen.  Public service persons, soldiers, and government officials are of a middle tier while peasants, laborers and menial workers fill the next tier.  The lowest tier are slaves, who are owned by the upper three tiers.
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Zjenithi get along best with the [[Vayu]], who share their love of beautiful things, [[humans]], and the [[Nyx]] since both their races are sometimes judged negatively on their strange appearance.
  
 
==Adventures==
 
==Adventures==
Zjenithi are eager to increase their status in society as a whole as well as personal power and possessions.  Any chance for a Zjenithi to gain something is reason enough for them to fight fiercely and subtly for it.
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Zjenithi are eager to increase their status in society as a whole as well as personal power and possessions.  Any chance for a Zjenithi to gain something is reason enough for them to fight fiercely or subtly for it. A quest to prove worth to a beautiful Zjenithi mate, a heist to steal a piece of priceless art, a quest to learn the secrets of Ice magic, or the search for a renowned healer to tend to a prized slave are all good ideas.  
 
 
Zjenithi control the entire region of Da'kar, but are also found in Daerod, Triadus, and sometimes in Te'Nebra.
 
  
 
==Max Caps==
 
==Max Caps==
 
* [[Endurance]] 12
 
* [[Endurance]] 12
* [[Insight]] 8
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* [[Psyche]] 8
  
 
==Powers==
 
==Powers==
 
* Tough Cookies: Zjenithi are unaffected by desert conditions (sand, heat, lack of water)
 
* Tough Cookies: Zjenithi are unaffected by desert conditions (sand, heat, lack of water)
 
* Spittle:  The Zjenithi’s saliva is naturally sticky and will harden after leaving the mouth and being exposed to air.  The spittle can slow movement, cause asphyxiation, or temporarily blind.  A Zjenithi must make a ranged attack: if the defender’s [[dodge]] roll fails, he or she is covered by the sticky saliva.  Only upon succeeding an [[Escape]] check equal to a DL of the Zjenithi’s attack roll can it be pried off.
 
* Spittle:  The Zjenithi’s saliva is naturally sticky and will harden after leaving the mouth and being exposed to air.  The spittle can slow movement, cause asphyxiation, or temporarily blind.  A Zjenithi must make a ranged attack: if the defender’s [[dodge]] roll fails, he or she is covered by the sticky saliva.  Only upon succeeding an [[Escape]] check equal to a DL of the Zjenithi’s attack roll can it be pried off.
* Zjenithi Flame:  The Zjenithi can produce a palm of flame at will that can be used to start fires or burn others, but will not harm the Zjenithi’s palm.
 
  
 
[[Category:Races of Otherworld]]
 
[[Category:Races of Otherworld]]
  
 
{{Races Navigation}}
 
{{Races Navigation}}

Revision as of 20:03, 4 March 2010

Ruthless four-eyed slavers from the South who have carved a treacherous empire from sand.

Appearance

Zjenithi have long faces set with two sets of two eyes. Bony protrusions and spikes jut from their cheekbones, brows, elbows, head and knees. Their skin has the gritty consistency of sandpaper and is hairless. Zjenithi tongues are forked. Zjenithi men and women have hands with long, thick nails which are often lacquered. Zjenithi dress is loose and thin and often embroidered with cloth of gold or other finery. Zjenithi take great pleasure in displays of wealth or power.

Personality

Boiled, blasted, and hardened by desert winds, stinging sand, and the harsh rays of the sun, no race is as brutal as the Zjenithi. They live out a harsh existence and quite literally have made a home out of their own blood, sweat and spit. As such, they expect little understanding or mercy from other beings and grant little in return.

Habitat

The most powerful Zjenithi abode is the city of Zjenahd, which is constructed mostly from sand, mud, and the spittle which some Zjenithi are able to produce, which acts as a strong adhesive when dry. It can be bottled, and is sold in the markets of the South. Zjenithi like to surround themselves with art, luxuries (like ice) and precious items. The antiquities trade among Zjenithi merchants is very lucrative.

Zjenithi are found all along the South, and in the more northern cities of Machera, Vast, Haven, Seagate, and The Hanging City.

Society

Zjenithi society is structured around a caste system as well as the prominent slave trade. To the Zjenithi, a slave is simply the lowest class possible. They see nothing wrong with owning and selling other beings the way others own possessions. How a Zjenithi treats his or her own slaves varies greatly, however. The castes of Zjenithi society are called "Tiers". Gardeners, healers, farmers and those capable of raising and restoring life in the desert are of the highest tier. Next powerful are the Merchant Lords, artists and craftsmen. Public service persons, soldiers, and government officials are of a middle tier while peasants, laborers and menial workers fill the next tier. The lowest tier are slaves, who are owned by the upper three tiers. Zjenithi get along best with the Vayu, who share their love of beautiful things, humans, and the Nyx since both their races are sometimes judged negatively on their strange appearance.

Adventures

Zjenithi are eager to increase their status in society as a whole as well as personal power and possessions. Any chance for a Zjenithi to gain something is reason enough for them to fight fiercely or subtly for it. A quest to prove worth to a beautiful Zjenithi mate, a heist to steal a piece of priceless art, a quest to learn the secrets of Ice magic, or the search for a renowned healer to tend to a prized slave are all good ideas.

Max Caps

Powers

  • Tough Cookies: Zjenithi are unaffected by desert conditions (sand, heat, lack of water)
  • Spittle: The Zjenithi’s saliva is naturally sticky and will harden after leaving the mouth and being exposed to air. The spittle can slow movement, cause asphyxiation, or temporarily blind. A Zjenithi must make a ranged attack: if the defender’s dodge roll fails, he or she is covered by the sticky saliva. Only upon succeeding an Escape check equal to a DL of the Zjenithi’s attack roll can it be pried off.