Difference between revisions of "Weapon Savant"

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You and your weapon are like an artist and his brush.  A weapon savant knows how to use her weapon-of-choice better than any other, and even the act of watching a master practicing her art in combat is enough to awe onlookers.
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You and your weapon are like an artist and his brush.  A weapon savant knows how to use her weapon-of-choice better than any other, and even the act of watching a master practicing her art in combat is enough to awe onlookers. For details on the bonuses listed here, consult the Combat chapter.
  
 
{{ #ifeq: {{NAMESPACE}}|Book||===Incompatible with===}}
 
{{ #ifeq: {{NAMESPACE}}|Book||===Incompatible with===}}
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Expoint Cost: 4 points
 
Expoint Cost: 4 points
  
You are nearly unrivaled in your region in regards to skill with your chosen weapon.  Spectators gather whenever you're in combat.  You gain an additional +1 to the Harm score of the weapon, to a total of +3.  You also gain +1 against being disarmed.  If the weapon has a range, it is increased 50% beyond normal.
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You are nearly unrivaled in your region in regards to skill with your chosen weapon.  Spectators gather whenever you're in combat.  You gain an additional +1 to the Harm score of the weapon, to a total of +3.  You also gain +1 against being disarmed, and +1 to Accuracy.
  
 
'''Requires:''' A minimum of 8 ranks in the weapon
 
'''Requires:''' A minimum of 8 ranks in the weapon
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Expoint Cost: 6 points
 
Expoint Cost: 6 points
  
Minstrels will tell tales of you long after you die.  You have met two or three people in the entire world who can meet or best you with the weapon you have chosen.  People name fighting styles after you.  You gain an additional +1 to the Harm score of the weapon, to a total of +5.  If the weapon has a range, it is now double what it normally is.
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Minstrels will tell tales of you long after you die.  You have met two or three people in the entire world who can meet or best you with the weapon you have chosen.  People name fighting styles after you.  You gain an additional +1 to the Harm score of the weapon, to a total of +5.  You also gain an additional +1 to Accuracy, to a total of +2.
  
 
'''Requires:''' A minimum of 10 ranks in the weapon
 
'''Requires:''' A minimum of 10 ranks in the weapon
  
 
{{SP Navigation}}
 
{{SP Navigation}}

Latest revision as of 16:24, 20 June 2017

You and your weapon are like an artist and his brush. A weapon savant knows how to use her weapon-of-choice better than any other, and even the act of watching a master practicing her art in combat is enough to awe onlookers. For details on the bonuses listed here, consult the Combat chapter.

Incompatible with

Combat Shy, Clumsy, Coward

Ranks

1. Weapon Discipline

Expoint Cost: 2 points

You have trained many hours with your chosen weapon type. All that practice has paid off and you gain a +1 to the Harm score of the weapon.

Requires: A minimum of 6 ranks in the weapon

2. Weapon Dedication

Expoint Cost: 3 points

Even those who are very familiar with your chosen weapon type regard you as more skilled than they will ever be. You gain an additional +1 to the Harm score of the weapon, to a total of +2. You also gain +1 to the Parry score.

Requires: A minimum of 7 ranks in the weapon

3. Weapon Specialist

Expoint Cost: 4 points

You are nearly unrivaled in your region in regards to skill with your chosen weapon. Spectators gather whenever you're in combat. You gain an additional +1 to the Harm score of the weapon, to a total of +3. You also gain +1 against being disarmed, and +1 to Accuracy.

Requires: A minimum of 8 ranks in the weapon

4. Weapon Master

Expoint Cost: 5 points

You can count on two hands the number of people as good as you in the world with your chosen weapon. Students beseech you to instruct them and damsels beg for you to fight in their honor. You gain an additional +1 to the Harm score of the weapon, to a total of +4. You also gain +1 to disarm someone with your weapon.

Requires: A minimum of 9 ranks in the weapon

5. Weapon Wizard

Expoint Cost: 6 points

Minstrels will tell tales of you long after you die. You have met two or three people in the entire world who can meet or best you with the weapon you have chosen. People name fighting styles after you. You gain an additional +1 to the Harm score of the weapon, to a total of +5. You also gain an additional +1 to Accuracy, to a total of +2.

Requires: A minimum of 10 ranks in the weapon